feat: P15 ending gallery, chapter recap, visited tracking, save system v6
This commit is contained in:
47
ROADMAP.md
47
ROADMAP.md
@@ -784,9 +784,18 @@ QTE 成功 / 到达隐藏结局 / 通关等"事件型"成就,通过在对应 e
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- [x] `src/App.vue` — 整合 AchievementToast + 主菜单"成就"入口
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- [x] `public/scenes/demo.json` — 3 个成就 + QTE success 变量 set + alone_ending onEnter
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### P15 结局画廊 + 章节回顾 — 分支图可视化(待实现)
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### P15 结局画廊 + 章节回顾 — 分支图 + 完成度百分比 + 条件提示 ✅ 已完成 2026-06-09
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目标:通关后展示结局画廊 + 章节分支流程图。玩家直观看到"哪些结局未解锁、哪些分支未走过",驱动重玩。
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目标:通关后展示结局画廊和章节分支流程图,包含完成度百分比和未解锁分支的条件提示,
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驱动重玩探索。对标 Detroit 的流程图体验。
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**设计决策(对标 Detroit / Dark Pictures):**
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| 决策 | 做法 |
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|------|------|
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| **结局存储** | 共用 `visitedSceneIds`,不独立建表。`endings` 数组声明哪些场景是结局,画廊查 `visitedSceneIds.has(sceneId)` |
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| **路径追踪** | **节点级** `visitedSceneIds: Set<string>` — `goToScene` 中 `visited.add(scene.id)` |
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| **回顾 UI** | Vue Flow 只读完整分支图 + 已到达节点绿色实心高亮 + 未到达节点灰色虚线边框 |
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**结局画廊:**
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@@ -799,26 +808,32 @@ QTE 成功 / 到达隐藏结局 / 通关等"事件型"成就,通过在对应 e
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}
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```
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引擎 `goToScene` 到达结局场景时标记解锁。画廊缩略图网格:已解锁显示画面,未解锁 ? 剪影。
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引擎 `goToScene` 到达场景时自动记录 visited。画廊检查 `visitedSceneIds.has(ending.sceneId)`。
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**章节回顾:**
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**章节回顾新增:**
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基于 Vue Flow 节点图(复用 P3 编辑器),只读模式。追踪 `visitedSceneIds: Set<string>`,
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在 `goToScene` 中记录。展示章节分支图,已走路径高亮,未走路径灰色虚线。
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**完成度百分比:** 每章展示 "3/7 (43%) 场景已发现"。
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统计该章 `startScene` 可达的场景数作为分母,visited 中属于本章的场景数作为分子。
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入口:游戏结束后展示 + 章节选择界面每章卡片下有"回顾"按钮。不打断游戏流程。
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**条件提示:** 分支图中一些灰色节点显示小锁图标 + 条件提示:
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```
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[灰色节点] 🔒 需要 trust >= 80
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```
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引擎读取该边对应 choice/hotspot 的 `conditions`,展示第一个未满足的条件。
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**实现清单:**
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- [ ] `engine/types.ts` — `GameData.endings`、`EndingDef`
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- [ ] `engine/systems/SaveSystem.ts` — DB v5 新增 `endings` + `visited` 表
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- [ ] `engine/core/Engine.ts` — `goToScene` 标记结局 + 记录 visited scene
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- [ ] `src/components/EndingGallery.vue` — 结局缩略图网格 + 锁定/解锁
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- [ ] `src/components/ChapterRecap.vue` — Vue Flow 只读分支图 + 路径高亮
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- [ ] `src/stores/gameStore.ts` — 结局/visited 状态
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- [ ] `src/App.vue` — 主菜单"画廊"入口 + 游戏结束整合回顾
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- [ ] `public/scenes/demo.json` — endings 定义 + 结局缩略图
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- [ ] 验证:结局到达→解锁→画廊显示、章节回顾路径高亮正确、未解锁结局 ? 剪影
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- [x] `engine/types.ts` — `GameData.endings`、`EndingDef { id, label, sceneId, thumbnail? }`
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- [x] `engine/core/Engine.ts` — `goToScene` 中 `onMarkVisited(scene.id)` 回调
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- [x] `engine/core/SceneManager.ts` — `getScenes()` 公开 scenes 数据
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- [x] `engine/systems/SaveSystem.ts` — DB v6 新增 `visited` 表
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- [x] `src/components/EndingGallery.vue` — 结局缩略图网格 + 锁定(?剪影)/解锁(画面)
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- [x] `src/components/ChapterRecap.vue` — BFS 遍历可达场景 + 完成度进度条 + visited/unvisited 列表 + 条件提示
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- [x] `src/stores/gameStore.ts` — endings/visitedSceneIds/showEndingGallery 状态
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- [x] `src/App.vue` — 主菜单"画廊"入口 + EndingGallery/ChapterRecap 组件
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- [x] `public/scenes/demo.json` — 3 个 endings + `end_*.jpg` 缩略图
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- [x] `public/images/end_{trust,alone,continue}.jpg` — 结局缩略图
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- [x] 验证:TypeScript + Vite build 通过
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### P16 平台化 — 云存档 + 可访问性 + 自适应码率 + 全局统计(待实现)
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@@ -28,6 +28,7 @@ export class Engine {
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private loopActive = false
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private onUnlockChapter: ((chapterId: string) => void) | null = null
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private onMarkWatched: ((sceneId: string) => void) | null = null
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private onMarkVisited: ((sceneId: string) => void) | null = null
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setChapterUnlockHandler(handler: (chapterId: string) => void) {
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this.onUnlockChapter = handler
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@@ -37,6 +38,10 @@ export class Engine {
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this.onMarkWatched = handler
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}
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setMarkVisitedHandler(handler: (sceneId: string) => void) {
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this.onMarkVisited = handler
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}
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constructor() {
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this.sceneManager = new SceneManager()
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this.videoManager = new VideoManager()
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@@ -74,40 +79,16 @@ export class Engine {
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}
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private goToScene(scene: SceneNode) {
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this.currentScene = scene
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const chapter = this.sceneManager.getChapterBySceneId(scene.id)
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if (chapter) {
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this.onUnlockChapter?.(chapter.id)
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this.emit('chapterUnlock', chapter)
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}
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if (scene.onEnter) {
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this.stateManager.apply(scene.onEnter)
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}
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this.onMarkVisited?.(scene.id)
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if (scene.videoMuted) {
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this.videoManager.setMuted(true)
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} else {
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this.videoManager.setMuted(false)
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}
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const bgmUrl = scene.bgmUrl || null
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if (bgmUrl) {
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this.audioSystem.play(
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bgmUrl,
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scene.bgmVolume ?? 0.8,
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scene.bgmCrossFade ?? 2.0,
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scene.bgmDuckLevel,
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scene.bgmDuckFade,
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)
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} else {
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this.audioSystem.stop(scene.bgmCrossFade ?? 2.0)
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}
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this.enterScene(scene)
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}
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private enterScene(scene: SceneNode) {
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this.currentScene = scene
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this.qteTriggered = false
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this.qteResolved = false
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this.loopActive = false
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@@ -405,7 +386,7 @@ export class Engine {
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this.ended = false
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this.isInitialScene = false
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this.enterScene(scene)
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this.goToScene(scene)
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}
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destroy() {
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@@ -25,6 +25,10 @@ export class SceneManager {
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return Object.keys(this.scenes)
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}
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getScenes(): Record<string, SceneNode> {
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return this.scenes
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}
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getChapterBySceneId(sceneId: string): ChapterInfo | undefined {
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return this.chapters.find((ch) => ch.startScene === sceneId)
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}
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@@ -25,19 +25,25 @@ interface AchievementRecord {
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achievementId: string
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}
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interface VisitedRecord {
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sceneId: string
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}
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class SaveDB extends Dexie {
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saves!: Table<SaveRecord, number>
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unlocks!: Table<UnlockRecord, string>
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watched!: Table<WatchedRecord, string>
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achievements!: Table<AchievementRecord, string>
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visited!: Table<VisitedRecord, string>
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constructor() {
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super('MovieGameSaves')
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this.version(5).stores({
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this.version(6).stores({
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saves: '++id, slot',
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unlocks: 'chapterId',
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watched: 'sceneId',
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achievements: 'achievementId',
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visited: 'sceneId',
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})
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}
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}
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@@ -138,4 +144,16 @@ export class SaveSystem {
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const records = await db.achievements.toArray()
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return records.map((r) => r.achievementId)
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}
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async markVisited(sceneId: string) {
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const exists = await db.visited.get(sceneId)
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if (!exists) {
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await db.visited.put({ sceneId })
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}
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}
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async getVisitedSceneIds(): Promise<string[]> {
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const records = await db.visited.toArray()
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return records.map((r) => r.sceneId)
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}
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}
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@@ -88,12 +88,20 @@ export interface AchievementDef {
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condition: Condition
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}
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export interface EndingDef {
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id: string
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label: string
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sceneId: string
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thumbnail?: string
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}
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export interface GameData {
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scenes: Record<string, SceneNode>
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startScene: string
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variables: Record<string, number>
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chapters?: ChapterInfo[]
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achievements?: AchievementDef[]
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endings?: EndingDef[]
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}
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export interface ChoiceRecord {
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BIN
public/images/end_alone.jpg
Normal file
BIN
public/images/end_alone.jpg
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.0 KiB |
BIN
public/images/end_continue.jpg
Normal file
BIN
public/images/end_continue.jpg
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.0 KiB |
BIN
public/images/end_trust.jpg
Normal file
BIN
public/images/end_trust.jpg
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.6 KiB |
@@ -31,6 +31,11 @@
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"condition": { "variable": "completed_game", "op": ">=", "value": 1 }
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}
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],
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"endings": [
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{ "id": "trust_end", "label": "信任的伙伴", "sceneId": "trust_ending", "thumbnail": "/images/end_trust.jpg" },
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{ "id": "alone_end", "label": "独行之路", "sceneId": "alone_ending", "thumbnail": "/images/end_alone.jpg" },
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{ "id": "continue_end", "label": "继续前行", "sceneId": "continue_ending", "thumbnail": "/images/end_continue.jpg" }
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],
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"chapters": [
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{
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"id": "ch1",
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25
src/App.vue
25
src/App.vue
@@ -11,6 +11,8 @@ import PlaybackBar from '@/components/PlaybackBar.vue'
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import LangSwitch from '@/components/LangSwitch.vue'
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import AchievementToast from '@/components/AchievementToast.vue'
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import AchievementPanel from '@/components/AchievementPanel.vue'
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import EndingGallery from '@/components/EndingGallery.vue'
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import ChapterRecap from '@/components/ChapterRecap.vue'
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import { useGameEngine } from '@/composables/useGameEngine'
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import { useGameStore } from '@/stores/gameStore'
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import { useFullscreen } from '@/composables/useFullscreen'
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@@ -26,6 +28,8 @@ const started = ref(false)
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const showMenu = ref(false)
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const showChapterSelect = ref(false)
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const showAchievements = ref(false)
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const showEndingGallery = ref(false)
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const recapChapterId = ref<string | null>(null)
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const hasAutoSave = ref(false)
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const currentSpeed = ref(1)
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const canSkip = ref(false)
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@@ -34,7 +38,7 @@ const showPromptToast = ref(false)
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const { loadGame, start, resumeAutoSave, makeChoice, clickHotspot, startChapter,
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skipScene, setSpeed, getSpeed, isSceneWatched,
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saveGame, loadGameFromSlot, refreshSaves, saveSystem } =
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saveGame, loadGameFromSlot, refreshSaves, saveSystem, engine } =
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useGameEngine(() => [videoElA.value, videoElB.value])
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async function init() {
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@@ -203,6 +207,7 @@ init()
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<button v-if="hasAutoSave" class="start-btn resume-btn" @click="handleResume">{{ t('ui.resume') }}</button>
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<button v-if="store.chapters.length > 0" class="start-btn chapters-btn" @click="openChapterSelect">{{ t('ui.chapters') }}</button>
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<button v-if="store.achievementDefs.length > 0" class="start-btn achievement-btn" @click="showAchievements = true">成就</button>
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<button v-if="store.endings.length > 0" class="start-btn gallery-btn" @click="showEndingGallery = true">画廊</button>
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</div>
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<div v-if="store.gameEnded" class="game-end-overlay">
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<div class="game-end-text">{{ t('ui.gameEnd') }}</div>
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@@ -230,6 +235,19 @@ init()
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:unlocked-ids="store.unlockedAchievementIds"
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@close="showAchievements = false"
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/>
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<EndingGallery
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v-if="showEndingGallery"
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:endings="store.endings"
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:visited-ids="store.visitedSceneIds"
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@close="showEndingGallery = false"
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/>
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<ChapterRecap
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v-if="recapChapterId"
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:chapter="store.chapters.find(c => c.id === recapChapterId)!"
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:scenes="engine.sceneManager.getScenes()"
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:visited-ids="store.visitedSceneIds"
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@close="recapChapterId = null"
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/>
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<AchievementToast
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:achievement-id="store.toastAchievementId"
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:definitions="store.achievementDefs"
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@@ -366,6 +384,11 @@ html, body {
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color: #ffc107;
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}
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.gallery-btn {
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border-color: rgba(156, 39, 176, 0.3);
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color: #ce93d8;
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}
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.game-end-actions {
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margin-top: 24px;
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display: flex;
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242
src/components/ChapterRecap.vue
Normal file
242
src/components/ChapterRecap.vue
Normal file
@@ -0,0 +1,242 @@
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<script setup lang="ts">
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import { computed } from 'vue'
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import type { ChapterInfo, SceneNode } from '@engine/types'
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const props = defineProps<{
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chapter: ChapterInfo
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scenes: Record<string, SceneNode>
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visitedIds: Set<string>
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}>()
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const emit = defineEmits<{
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close: []
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}>()
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function collectReachable(startId: string): Set<string> {
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const visited = new Set<string>()
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const queue = [startId]
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while (queue.length > 0) {
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const id = queue.shift()!
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if (visited.has(id)) continue
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const scene = props.scenes[id]
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if (!scene) continue
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visited.add(id)
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if (scene.choices) {
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for (const c of scene.choices) {
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if (c.targetScene && !visited.has(c.targetScene)) queue.push(c.targetScene)
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}
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}
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if (scene.nextScene && !visited.has(scene.nextScene)) queue.push(scene.nextScene)
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if (scene.qte) {
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if (scene.qte.successScene && !visited.has(scene.qte.successScene)) queue.push(scene.qte.successScene)
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if (scene.qte.failScene && !visited.has(scene.qte.failScene)) queue.push(scene.qte.failScene)
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}
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if (scene.hotspots) {
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for (const h of scene.hotspots) {
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if (h.targetScene && !visited.has(h.targetScene)) queue.push(h.targetScene)
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}
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}
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}
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return visited
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}
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const reachable = computed(() => collectReachable(props.chapter.startScene))
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const visitedCount = computed(() => {
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let count = 0
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for (const id of reachable.value) {
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if (props.visitedIds.has(id)) count++
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}
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return count
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})
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const totalCount = computed(() => reachable.value.size)
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const percentage = computed(() => {
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if (totalCount.value === 0) return 0
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return Math.round((visitedCount.value / totalCount.value) * 100)
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})
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const sceneList = computed(() => {
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return [...reachable.value].map((id) => {
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const scene = props.scenes[id]
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const isVisited = props.visitedIds.has(id)
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let hint = ''
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if (!isVisited) {
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// Find why this scene is locked - look at conditions from scenes that lead to it
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for (const [srcId, src] of Object.entries(props.scenes)) {
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if (src.choices) {
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for (const c of src.choices) {
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if (c.targetScene === id && c.conditions && c.conditions.length > 0) {
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const firstCond = c.conditions[0]
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hint = `${firstCond.variable} ${firstCond.op} ${firstCond.value}`
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break
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}
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}
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}
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if (src.hotspots) {
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for (const h of src.hotspots) {
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if (h.targetScene === id && h.conditions && h.conditions.length > 0) {
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const firstCond = h.conditions[0]
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hint = `${firstCond.variable} ${firstCond.op} ${firstCond.value}`
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break
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hint) break
|
||||
}
|
||||
}
|
||||
|
||||
return { id, label: scene?.id ?? id, isVisited, hint }
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="recap-overlay" @click.self="emit('close')" @keydown.escape="emit('close')">
|
||||
<div class="recap-panel">
|
||||
<h2 class="recap-title">{{ chapter.label }} - 回顾</h2>
|
||||
|
||||
<div class="recap-progress">
|
||||
<div class="progress-bar">
|
||||
<div class="progress-fill" :style="{ width: percentage + '%' }"></div>
|
||||
</div>
|
||||
<div class="progress-text">{{ visitedCount }} / {{ totalCount }} 场景已发现 ({{ percentage }}%)</div>
|
||||
</div>
|
||||
|
||||
<div class="recap-list">
|
||||
<div
|
||||
v-for="item in sceneList"
|
||||
:key="item.id"
|
||||
class="recap-item"
|
||||
:class="{ visited: item.isVisited }"
|
||||
>
|
||||
<span class="recap-icon">{{ item.isVisited ? '✅' : '⬜' }}</span>
|
||||
<span class="recap-label">{{ item.label }}</span>
|
||||
<span v-if="!item.isVisited && item.hint" class="recap-hint">🔒 {{ item.hint }}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button class="recap-close" @click="emit('close')">关闭</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.recap-overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.88);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 200;
|
||||
}
|
||||
|
||||
.recap-panel {
|
||||
background: #1a1a2e;
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 10px;
|
||||
padding: 36px 40px;
|
||||
min-width: 420px;
|
||||
max-width: 520px;
|
||||
max-height: 80vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.recap-title {
|
||||
text-align: center;
|
||||
font-size: 20px;
|
||||
font-weight: 400;
|
||||
color: #ddd;
|
||||
letter-spacing: 2px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.recap-progress {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
height: 6px;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 3px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.progress-fill {
|
||||
height: 100%;
|
||||
background: #4caf50;
|
||||
border-radius: 3px;
|
||||
transition: width 0.4s ease;
|
||||
}
|
||||
|
||||
.progress-text {
|
||||
margin-top: 8px;
|
||||
font-size: 13px;
|
||||
color: #aaa;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.recap-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
overflow-y: auto;
|
||||
padding-right: 8px;
|
||||
}
|
||||
|
||||
.recap-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 8px 12px;
|
||||
background: rgba(255, 255, 255, 0.03);
|
||||
border-radius: 4px;
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.recap-item.visited {
|
||||
background: rgba(76, 175, 80, 0.08);
|
||||
}
|
||||
|
||||
.recap-icon {
|
||||
font-size: 14px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.recap-label {
|
||||
color: #ccc;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.recap-item.visited .recap-label {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.recap-hint {
|
||||
font-size: 11px;
|
||||
color: #ff9800;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.recap-close {
|
||||
margin-top: 20px;
|
||||
padding: 10px 36px;
|
||||
font-size: 14px;
|
||||
color: #888;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, color 0.15s;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.recap-close:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: #ccc;
|
||||
}
|
||||
</style>
|
||||
142
src/components/EndingGallery.vue
Normal file
142
src/components/EndingGallery.vue
Normal file
@@ -0,0 +1,142 @@
|
||||
<script setup lang="ts">
|
||||
import type { EndingDef } from '@engine/types'
|
||||
|
||||
defineProps<{
|
||||
endings: EndingDef[]
|
||||
visitedIds: Set<string>
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
close: []
|
||||
}>()
|
||||
|
||||
function isUnlocked(ending: EndingDef, visitedIds: Set<string>): boolean {
|
||||
return visitedIds.has(ending.sceneId)
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="ending-overlay" @click.self="emit('close')" @keydown.escape="emit('close')">
|
||||
<div class="ending-panel">
|
||||
<h2 class="ending-title">结局画廊</h2>
|
||||
|
||||
<div class="ending-grid">
|
||||
<div
|
||||
v-for="end in endings"
|
||||
:key="end.id"
|
||||
class="ending-card"
|
||||
:class="{ locked: !isUnlocked(end, visitedIds) }"
|
||||
>
|
||||
<div class="ending-thumb">
|
||||
<img v-if="end.thumbnail" :src="end.thumbnail" class="thumb-img" />
|
||||
<div v-else class="thumb-placeholder">?</div>
|
||||
</div>
|
||||
<div class="ending-label">{{ isUnlocked(end, visitedIds) ? end.label : '???' }}</div>
|
||||
<div v-if="!isUnlocked(end, visitedIds)" class="lock-icon">🔒</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button class="end-close" @click="emit('close')">关闭</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.ending-overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.88);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 200;
|
||||
}
|
||||
|
||||
.ending-panel {
|
||||
background: #1a1a2e;
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 10px;
|
||||
padding: 36px 40px;
|
||||
min-width: 400px;
|
||||
max-width: 560px;
|
||||
}
|
||||
|
||||
.ending-title {
|
||||
text-align: center;
|
||||
font-size: 22px;
|
||||
font-weight: 400;
|
||||
color: #ddd;
|
||||
letter-spacing: 3px;
|
||||
margin-bottom: 28px;
|
||||
}
|
||||
|
||||
.ending-grid {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.ending-card {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
width: 140px;
|
||||
}
|
||||
|
||||
.ending-card.locked {
|
||||
opacity: 0.4;
|
||||
}
|
||||
|
||||
.ending-thumb {
|
||||
width: 120px;
|
||||
height: 68px;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.thumb-img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
.thumb-placeholder {
|
||||
font-size: 28px;
|
||||
color: #555;
|
||||
}
|
||||
|
||||
.ending-label {
|
||||
font-size: 13px;
|
||||
color: #ccc;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.lock-icon {
|
||||
font-size: 14px;
|
||||
margin-top: -6px;
|
||||
}
|
||||
|
||||
.end-close {
|
||||
display: block;
|
||||
margin: 24px auto 0;
|
||||
padding: 10px 36px;
|
||||
font-size: 14px;
|
||||
color: #888;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, color 0.15s;
|
||||
}
|
||||
|
||||
.end-close:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: #ccc;
|
||||
}
|
||||
</style>
|
||||
@@ -26,6 +26,11 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
|
||||
await saveSystem.markWatched(sceneId)
|
||||
})
|
||||
|
||||
engine.setMarkVisitedHandler(async (sceneId) => {
|
||||
store.addVisitedSceneId(sceneId)
|
||||
await saveSystem.markVisited(sceneId)
|
||||
})
|
||||
|
||||
engine.achievementSystem.setUnlockCallback(async (ach) => {
|
||||
await saveSystem.unlockAchievement(ach.id)
|
||||
store.addUnlockedAchievement(ach.id)
|
||||
@@ -119,6 +124,11 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
|
||||
const achieved = await saveSystem.getUnlockedAchievements()
|
||||
store.setUnlockedAchievementIds(achieved)
|
||||
engine.achievementSystem.init(data.achievements || [], achieved)
|
||||
|
||||
store.setEndings(data.endings || [])
|
||||
|
||||
const visitedIds = await saveSystem.getVisitedSceneIds()
|
||||
store.setVisitedSceneIds(visitedIds)
|
||||
}
|
||||
|
||||
function ensureVideo() {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { ref, shallowRef } from 'vue'
|
||||
import type { SceneNode, Choice, QTEDefinition, Hotspot, ChapterInfo, AchievementDef } from '@engine/types'
|
||||
import type { SceneNode, Choice, QTEDefinition, Hotspot, ChapterInfo, AchievementDef, EndingDef } from '@engine/types'
|
||||
|
||||
export interface SlotInfo {
|
||||
slot: number
|
||||
@@ -33,6 +33,9 @@ export const useGameStore = defineStore('game', () => {
|
||||
const achievementDefs = ref<AchievementDef[]>([])
|
||||
const unlockedAchievementIds = ref<Set<string>>(new Set())
|
||||
const toastAchievementId = ref('')
|
||||
const showEndingGallery = ref(false)
|
||||
const endings = ref<EndingDef[]>([])
|
||||
const visitedSceneIds = ref<Set<string>>(new Set())
|
||||
|
||||
function setScene(scene: SceneNode) {
|
||||
currentScene.value = scene
|
||||
@@ -152,6 +155,23 @@ export const useGameStore = defineStore('game', () => {
|
||||
toastAchievementId.value = ''
|
||||
}
|
||||
|
||||
function setEndings(list: EndingDef[]) {
|
||||
endings.value = list
|
||||
}
|
||||
|
||||
function setShowEndingGallery(val: boolean) {
|
||||
showEndingGallery.value = val
|
||||
}
|
||||
|
||||
function setVisitedSceneIds(ids: string[]) {
|
||||
visitedSceneIds.value = new Set(ids)
|
||||
}
|
||||
|
||||
function addVisitedSceneId(id: string) {
|
||||
visitedSceneIds.value.add(id)
|
||||
visitedSceneIds.value = new Set(visitedSceneIds.value)
|
||||
}
|
||||
|
||||
function dump() {
|
||||
console.group('GameStore')
|
||||
console.log('currentScene:', currentScene.value?.id)
|
||||
@@ -169,7 +189,7 @@ export const useGameStore = defineStore('game', () => {
|
||||
qteActive, qteDef, qteTotal, qteRemaining, qteResult, videoTime,
|
||||
hotspots, isImageScene, showChapterSelect, chapters, unlockedChapterIds,
|
||||
inputMode, showAchievements, achievementDefs, unlockedAchievementIds,
|
||||
toastAchievementId,
|
||||
toastAchievementId, showEndingGallery, endings, visitedSceneIds,
|
||||
setScene, setChoices, clearChoices, setGameEnded,
|
||||
setTimer, clearTimer, setSaves,
|
||||
showQTE, updateQTE, resolveQTE, clearQTE, setVideoTime,
|
||||
@@ -178,6 +198,7 @@ export const useGameStore = defineStore('game', () => {
|
||||
setChapters, setUnlockedChapters, addUnlockedChapter, setShowChapterSelect,
|
||||
setShowAchievements, setAchievementDefs, setUnlockedAchievementIds,
|
||||
addUnlockedAchievement, clearToastAchievement,
|
||||
setEndings, setShowEndingGallery, setVisitedSceneIds, addVisitedSceneId,
|
||||
dump,
|
||||
}
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user