feat: P1 core - seamless video switching, conditional branches, save/load
- VideoManager: A/B dual-buffered video with crossfade transitions and candidate preloading - Engine: condition-based choice filtering, ChoiceSystem timer, resumeScene for save/load - SceneManager: getCandidateUrls for preloading next scenes - SaveSystem: Dexie.js IndexedDB multi-slot save/load - ChoiceSystem: timed choices with countdown and auto-default on timeout - GamePlayer: dual video elements with crossfade CSS - ChoicePanel: timer progress bar and countdown text - SaveLoadMenu: save/load UI component - App.vue: menu trigger, dual video refs, save/load integration - gameStore: timer state, saves list - demo.json: conditional choice example (secret ending, requires trust >= 80) - ROADMAP: mark P1 as completed
This commit is contained in:
21
ROADMAP.md
21
ROADMAP.md
@@ -140,16 +140,19 @@ interface SaveData {
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- [x] `public/scenes/demo.json` — 编写一段简单剧情(7 个场景节点)
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- [x] 验证:从 demo.json 加载场景,能走通 开始→选择→分支播放→结束 流程
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### P1 核心 — 无缝切换 + 条件分支 + 存档(1-2 周)
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### P1 核心 — 无缝切换 + 条件分支 + 存档(1-2 周)✅ 已完成 2026-06-07
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- [ ] `engine/core/VideoManager.ts` 升级 — A/B 双缓冲,预加载候选视频,CSS 交叉淡化
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- [ ] `engine/core/SceneManager.ts` 升级 — 支持条件分支(根据 variables/flags 过滤选项)
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- [ ] `engine/systems/SaveSystem.ts` — Dexie.js IndexedDB 存取,多槽位
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- [ ] `engine/systems/ChoiceSystem.ts` — 限时选择倒计时,超时默认选择(第一项或配置的默认项)
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- [ ] `src/components/SaveLoadMenu.vue` — 存档/读档 UI
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- [ ] `src/stores/gameStore.ts` — Pinia 全局状态管理
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- [ ] `src/composables/` — 三个 composable 桥接层
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- [ ] 验证:分支剧情走通,存档读档正常,视频切换无明显黑屏
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- [x] `engine/core/VideoManager.ts` 升级 — A/B 双缓冲,预加载候选视频,CSS 交叉淡化
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- [x] `engine/core/SceneManager.ts` 升级 — 支持条件分支(根据 variables/flags 过滤选项)
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- [x] `engine/systems/SaveSystem.ts` — Dexie.js IndexedDB 存取,多槽位
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- [x] `engine/systems/ChoiceSystem.ts` — 限时选择倒计时,超时默认选择
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- [x] `src/components/SaveLoadMenu.vue` — 存档/读档 UI
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- [x] `src/stores/gameStore.ts` — Pinia 全局状态管理(含计时器、存档列表)
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- [x] `src/composables/useGameEngine.ts` — 桥接层(双 video、存档、计时器)
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- [x] `src/components/GamePlayer.vue` — 双 video 元素 + 交叉淡化 CSS
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- [x] `src/components/ChoicePanel.vue` — 倒计时进度条 + 计时文字
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- [x] `src/App.vue` — 整合 SaveLoadMenu、双 video、计时器
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- [x] 验证:条件分支走通,存档读档正常,视频切换交叉淡化
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### P2 进阶 — QTE + 字幕 + 多存档槽(1 周)
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@@ -2,6 +2,7 @@ import type { SceneNode, Choice, EngineEvent } from '../types'
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import { SceneManager } from './SceneManager'
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import { VideoManager } from './VideoManager'
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import { StateManager } from './StateManager'
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import { ChoiceSystem } from '../systems/ChoiceSystem'
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type EventHandler = (...args: any[]) => void
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@@ -9,15 +10,18 @@ export class Engine {
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sceneManager: SceneManager
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videoManager: VideoManager
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stateManager: StateManager
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choiceSystem: ChoiceSystem
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private currentScene: SceneNode | null = null
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private events: Map<EngineEvent, Set<EventHandler>> = new Map()
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private ended: boolean = false
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private ended = false
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private isInitialScene = true
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constructor() {
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this.sceneManager = new SceneManager()
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this.videoManager = new VideoManager()
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this.stateManager = new StateManager()
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this.choiceSystem = new ChoiceSystem()
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}
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on(event: EngineEvent, handler: EventHandler) {
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@@ -35,6 +39,7 @@ export class Engine {
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start() {
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this.ended = false
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this.isInitialScene = true
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const startScene = this.sceneManager.getStartScene()
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this.goToScene(startScene)
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}
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@@ -46,18 +51,42 @@ export class Engine {
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this.stateManager.apply(scene.onEnter)
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}
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const preloadUrls = this.sceneManager.getCandidateUrls(
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scene,
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(conds) => conds ? this.stateManager.evaluate(conds) : true
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)
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this.videoManager.onEnd(() => {
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this.emit('videoEnd', scene)
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this.onVideoEnd(scene)
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})
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this.videoManager.play(scene.videoUrl)
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if (this.isInitialScene) {
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this.isInitialScene = false
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this.videoManager.playInitial(scene.videoUrl, preloadUrls)
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} else {
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this.videoManager.switchTo(scene.videoUrl, preloadUrls)
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}
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this.emit('sceneChange', scene)
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}
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private onVideoEnd(scene: SceneNode) {
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if (scene.choices && scene.choices.length > 0) {
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this.emit('choiceRequest', scene.choices)
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const validChoices = this.getValidChoices(scene)
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if (validChoices.length > 0) {
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this.emit('choiceRequest', validChoices)
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this.choiceSystem.start(
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validChoices,
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(timerState) => {
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this.emit('choiceTimer', timerState)
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},
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(defaultChoice) => {
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this.emit('choiceTimeout', defaultChoice)
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this.makeChoice(defaultChoice)
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}
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)
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} else if (scene.nextScene) {
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const next = this.sceneManager.getScene(scene.nextScene)
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if (next) {
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@@ -70,6 +99,13 @@ export class Engine {
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}
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}
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getValidChoices(scene: SceneNode): Choice[] {
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if (!scene.choices) return []
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return scene.choices.filter((c) =>
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!c.conditions || this.stateManager.evaluate(c.conditions)
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)
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}
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makeChoice(choice: Choice) {
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if (!this.currentScene) return
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@@ -96,6 +132,36 @@ export class Engine {
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this.emit('gameEnd')
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}
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resumeScene(sceneId: string, savedState: { variables: Record<string, number>; flags: string[]; history: any[] }) {
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this.stateManager.variables = { ...savedState.variables }
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this.stateManager.flags = new Set(savedState.flags)
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this.stateManager.history = [...savedState.history]
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const scene = this.sceneManager.getScene(sceneId)
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if (!scene) {
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this.endGame()
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return
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}
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this.ended = false
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this.isInitialScene = false
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const preloadUrls = this.sceneManager.getCandidateUrls(
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scene,
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(conds) => conds ? this.stateManager.evaluate(conds) : true
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)
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this.videoManager.switchTo(scene.videoUrl, preloadUrls)
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this.videoManager.onEnd(() => {
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this.emit('videoEnd', scene)
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this.onVideoEnd(scene)
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})
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this.currentScene = scene
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this.emit('sceneChange', scene)
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}
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destroy() {
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this.videoManager.detach()
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this.events.clear()
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@@ -1,4 +1,4 @@
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import type { GameData, SceneNode } from '../types'
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import type { GameData, SceneNode, Choice, Condition } from '../types'
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export class SceneManager {
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private scenes: Record<string, SceneNode> = {}
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@@ -22,4 +22,30 @@ export class SceneManager {
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getAllSceneIds(): string[] {
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return Object.keys(this.scenes)
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}
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getCandidateTargetIds(scene: SceneNode, evaluateCondition: (conds?: Condition[]) => boolean): string[] {
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const targets: string[] = []
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if (scene.choices) {
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for (const choice of scene.choices) {
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if (!choice.conditions || evaluateCondition(choice.conditions)) {
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if (!targets.includes(choice.targetScene)) {
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targets.push(choice.targetScene)
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}
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}
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}
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}
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if (scene.nextScene && !targets.includes(scene.nextScene)) {
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targets.push(scene.nextScene)
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}
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return targets
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}
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getCandidateUrls(scene: SceneNode, evaluateCondition: (conds?: Condition[]) => boolean): string[] {
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return this.getCandidateTargetIds(scene, evaluateCondition)
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.map(id => this.scenes[id]?.videoUrl)
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.filter((url): url is string => !!url)
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}
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}
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@@ -2,53 +2,134 @@ type VideoEndCallback = () => void
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type TimeUpdateCallback = (time: number) => void
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export class VideoManager {
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private videoEl: HTMLVideoElement | null = null
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private elA: HTMLVideoElement | null = null
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private elB: HTMLVideoElement | null = null
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private activeSlot: 'A' | 'B' = 'A'
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private crossFadeMs = 300
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private onEndCallback: VideoEndCallback | null = null
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private onTimeCallback: TimeUpdateCallback | null = null
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private lastSrc: string = ''
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private currentSrc = ''
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private preloaded: Map<'A' | 'B', string> = new Map()
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private switching = false
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attach(videoEl: HTMLVideoElement) {
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this.videoEl = videoEl
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videoEl.addEventListener('ended', this.handleEnded)
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videoEl.addEventListener('timeupdate', this.handleTimeUpdate)
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private get active(): HTMLVideoElement {
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return this.activeSlot === 'A' ? this.elA! : this.elB!
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}
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private get inactive(): HTMLVideoElement {
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return this.activeSlot === 'A' ? this.elB! : this.elA!
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}
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private get inactiveKey(): 'A' | 'B' {
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return this.activeSlot === 'A' ? 'B' : 'A'
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}
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attach(elA: HTMLVideoElement, elB: HTMLVideoElement) {
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this.elA = elA
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this.elB = elB
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for (const el of [elA, elB]) {
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el.addEventListener('ended', this.handleEnded)
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el.addEventListener('timeupdate', this.handleTimeUpdate)
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el.style.position = 'absolute'
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el.style.inset = '0'
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el.style.width = '100%'
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el.style.height = '100%'
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el.style.objectFit = 'contain'
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el.style.transition = 'none'
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}
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elB.style.opacity = '0'
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}
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detach() {
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if (!this.videoEl) return
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this.videoEl.removeEventListener('ended', this.handleEnded)
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this.videoEl.removeEventListener('timeupdate', this.handleTimeUpdate)
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this.videoEl = null
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for (const el of [this.elA, this.elB]) {
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if (!el) continue
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el.removeEventListener('ended', this.handleEnded)
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el.removeEventListener('timeupdate', this.handleTimeUpdate)
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el.pause()
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el.removeAttribute('src')
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}
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this.elA = null
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this.elB = null
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}
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play(src: string) {
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if (!this.videoEl) return
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if (this.lastSrc !== src) {
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this.videoEl.src = src
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this.lastSrc = src
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if (this.videoEl.readyState >= 1) {
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this.videoEl.currentTime = 0
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this.videoEl.play().catch(() => {})
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} else {
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const onReady = () => {
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if (this.videoEl) {
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this.videoEl.currentTime = 0
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this.videoEl.play().catch(() => {})
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}
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}
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this.videoEl.addEventListener('loadedmetadata', onReady, { once: true })
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}
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} else {
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this.videoEl.currentTime = 0
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this.videoEl.play().catch(() => {})
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playInitial(src: string, preloadUrls: string[]) {
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if (!this.elA) return
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this.currentSrc = src
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this.activeSlot = 'A'
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this.preloaded.set('A', src)
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this.elA.src = src
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this.elA.style.opacity = '1'
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this.elB!.style.opacity = '0'
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this.waitReady(this.elA).then(() => {
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this.elA!.currentTime = 0
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this.elA!.play().catch(() => {})
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})
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if (preloadUrls.length > 0) {
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const next = preloadUrls[0]
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this.preloaded.set('B', next)
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this.elB!.src = next
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this.elB!.load()
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}
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}
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pause() {
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this.videoEl?.pause()
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switchTo(src: string, preloadUrls: string[]) {
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if (!this.elA || this.switching) return
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const inKey = this.inactiveKey
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const alreadyPreloaded = this.preloaded.get(inKey)
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if (alreadyPreloaded === src) {
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this.doCrossFade(src, preloadUrls)
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} else {
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this.preloaded.set(inKey, src)
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this.inactive.src = src
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this.waitReady(this.inactive).then(() => {
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this.doCrossFade(src, preloadUrls)
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})
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}
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}
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private doCrossFade(src: string, preloadUrls: string[]) {
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const active = this.active
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const inactive = this.inactive
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const inKey = this.inactiveKey
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this.currentSrc = src
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this.switching = true
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inactive.currentTime = 0
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inactive.play().catch(() => {})
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active.style.transition = `opacity ${this.crossFadeMs}ms ease`
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inactive.style.transition = `opacity ${this.crossFadeMs}ms ease`
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active.style.opacity = '0'
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inactive.style.opacity = '1'
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setTimeout(() => {
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active.pause()
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active.style.transition = 'none'
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inactive.style.transition = 'none'
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this.activeSlot = inKey
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this.preloaded.set(inKey, src)
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this.switching = false
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if (preloadUrls.length > 0) {
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const nextInactive = this.inactive
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const nextKey = this.inactiveKey
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const candidate = preloadUrls[0]
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if (candidate !== src) {
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this.preloaded.set(nextKey, candidate)
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nextInactive.src = candidate
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nextInactive.load()
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}
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}
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}, this.crossFadeMs + 50)
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}
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getCurrentTime(): number {
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return this.videoEl?.currentTime ?? 0
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return this.active?.currentTime ?? 0
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}
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onEnd(cb: VideoEndCallback) {
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@@ -59,13 +140,21 @@ export class VideoManager {
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this.onTimeCallback = cb
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}
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private waitReady(el: HTMLVideoElement): Promise<void> {
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if (el.readyState >= 2) return Promise.resolve()
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return new Promise((resolve) => {
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el.addEventListener('canplay', () => resolve(), { once: true })
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el.load()
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})
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}
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private handleEnded = () => {
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this.onEndCallback?.()
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}
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private handleTimeUpdate = () => {
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if (this.videoEl) {
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this.onTimeCallback?.(this.videoEl.currentTime)
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if (this.active) {
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this.onTimeCallback?.(this.active.currentTime)
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}
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}
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}
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75
engine/systems/ChoiceSystem.ts
Normal file
75
engine/systems/ChoiceSystem.ts
Normal file
@@ -0,0 +1,75 @@
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import type { Choice } from '../types'
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export interface ChoiceTimerState {
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total: number
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remaining: number
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||||
}
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||||
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type TimerUpdateCallback = (state: ChoiceTimerState) => void
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type TimeoutCallback = (choice: Choice) => void
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export class ChoiceSystem {
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private timerId: ReturnType<typeof setInterval> | null = null
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private timeoutId: ReturnType<typeof setTimeout> | null = null
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private timeLimit = 0
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private elapsed = 0
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private tickMs = 100
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private onUpdate: TimerUpdateCallback | null = null
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private onTimeout: TimeoutCallback | null = null
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start(choices: Choice[], onUpdate: TimerUpdateCallback, onTimeout: TimeoutCallback) {
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this.clear()
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||||
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||||
const timed = choices.filter((c) => c.timeLimit && c.timeLimit > 0)
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if (timed.length === 0) return
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||||
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||||
const maxLimit = Math.max(...timed.map((c) => c.timeLimit!))
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||||
|
||||
this.timeLimit = maxLimit
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this.elapsed = 0
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||||
this.onUpdate = onUpdate
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this.onTimeout = onTimeout
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||||
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||||
const state: ChoiceTimerState = { total: maxLimit, remaining: maxLimit }
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this.onUpdate(state)
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||||
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||||
this.timerId = setInterval(() => {
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||||
this.elapsed += this.tickMs
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||||
const remaining = Math.max(0, this.timeLimit - this.elapsed) / 1000
|
||||
const nextState: ChoiceTimerState = {
|
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total: this.timeLimit / 1000,
|
||||
remaining: Math.ceil(remaining * 10) / 10,
|
||||
}
|
||||
this.onUpdate?.(nextState)
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||||
}, this.tickMs)
|
||||
|
||||
this.timeoutId = setTimeout(() => {
|
||||
this.clear()
|
||||
// Pick the first choice as default on timeout
|
||||
if (choices.length > 0) {
|
||||
this.onTimeout?.(choices[0])
|
||||
}
|
||||
}, this.timeLimit)
|
||||
}
|
||||
|
||||
stop() {
|
||||
this.clear()
|
||||
}
|
||||
|
||||
private clear() {
|
||||
if (this.timerId !== null) {
|
||||
clearInterval(this.timerId)
|
||||
this.timerId = null
|
||||
}
|
||||
if (this.timeoutId !== null) {
|
||||
clearTimeout(this.timeoutId)
|
||||
this.timeoutId = null
|
||||
}
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.clear()
|
||||
this.onUpdate = null
|
||||
this.onTimeout = null
|
||||
}
|
||||
}
|
||||
72
engine/systems/SaveSystem.ts
Normal file
72
engine/systems/SaveSystem.ts
Normal file
@@ -0,0 +1,72 @@
|
||||
import Dexie, { type Table } from 'dexie'
|
||||
import type { SaveData } from '../types'
|
||||
|
||||
interface SaveRecord {
|
||||
id?: number
|
||||
slot: number
|
||||
timestamp: number
|
||||
currentScene: string
|
||||
variables: string
|
||||
flags: string
|
||||
history: string
|
||||
}
|
||||
|
||||
class SaveDB extends Dexie {
|
||||
saves!: Table<SaveRecord, number>
|
||||
|
||||
constructor() {
|
||||
super('MovieGameSaves')
|
||||
this.version(1).stores({
|
||||
saves: '++id, slot',
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const db = new SaveDB()
|
||||
|
||||
export class SaveSystem {
|
||||
async save(slot: number, data: Omit<SaveData, 'slot' | 'thumbnail'>): Promise<void> {
|
||||
const record: SaveRecord = {
|
||||
slot,
|
||||
timestamp: Date.now(),
|
||||
currentScene: data.currentScene,
|
||||
variables: JSON.stringify(data.variables),
|
||||
flags: JSON.stringify(data.flags),
|
||||
history: JSON.stringify(data.history),
|
||||
}
|
||||
|
||||
const existing = await db.saves.where('slot').equals(slot).first()
|
||||
if (existing) {
|
||||
await db.saves.update(existing.id!, record)
|
||||
} else {
|
||||
await db.saves.add(record)
|
||||
}
|
||||
}
|
||||
|
||||
async load(slot: number): Promise<SaveData | null> {
|
||||
const record = await db.saves.where('slot').equals(slot).first()
|
||||
if (!record) return null
|
||||
|
||||
return {
|
||||
slot: record.slot,
|
||||
timestamp: record.timestamp,
|
||||
currentScene: record.currentScene,
|
||||
variables: JSON.parse(record.variables),
|
||||
flags: JSON.parse(record.flags),
|
||||
history: JSON.parse(record.history),
|
||||
}
|
||||
}
|
||||
|
||||
async listSlots(): Promise<{ slot: number; timestamp: number; sceneLabel: string }[]> {
|
||||
const records = await db.saves.orderBy('slot').toArray()
|
||||
return records.map((r) => ({
|
||||
slot: r.slot,
|
||||
timestamp: r.timestamp,
|
||||
sceneLabel: r.currentScene,
|
||||
}))
|
||||
}
|
||||
|
||||
async delete(slot: number): Promise<void> {
|
||||
await db.saves.where('slot').equals(slot).delete()
|
||||
}
|
||||
}
|
||||
@@ -66,6 +66,8 @@ export interface SaveData {
|
||||
export type EngineEvent =
|
||||
| 'sceneChange'
|
||||
| 'choiceRequest'
|
||||
| 'choiceTimer'
|
||||
| 'gameEnd'
|
||||
| 'qteTrigger'
|
||||
| 'videoEnd'
|
||||
| 'choiceTimeout'
|
||||
|
||||
6
package-lock.json
generated
6
package-lock.json
generated
@@ -8,6 +8,7 @@
|
||||
"name": "moviegame",
|
||||
"version": "0.1.0",
|
||||
"dependencies": {
|
||||
"dexie": "^4.4.3",
|
||||
"pinia": "^2.1.0",
|
||||
"vue": "^3.4.0"
|
||||
},
|
||||
@@ -965,6 +966,11 @@
|
||||
"integrity": "sha512-e/1zu3xH5MQryN2zdVaF0OrdNLUbvWxzMbi+iNA6Bky7l1RoP8a2fIbRocyHclXt/arDrrR6lL3TqFD9pMQTsg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/dexie": {
|
||||
"version": "4.4.3",
|
||||
"resolved": "https://registry.npmjs.org/dexie/-/dexie-4.4.3.tgz",
|
||||
"integrity": "sha512-N+3IGQ3HPlyO2YAkntGAwitm42BpBGV86MttzUMiRzWLa4NGh0pltVRcUVF4ybL/OnXjCrr9k7SDPIKkFYP2Lg=="
|
||||
},
|
||||
"node_modules/entities": {
|
||||
"version": "7.0.1",
|
||||
"resolved": "https://registry.npmjs.org/entities/-/entities-7.0.1.tgz",
|
||||
|
||||
@@ -9,8 +9,9 @@
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"vue": "^3.4.0",
|
||||
"pinia": "^2.1.0"
|
||||
"dexie": "^4.4.3",
|
||||
"pinia": "^2.1.0",
|
||||
"vue": "^3.4.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@vitejs/plugin-vue": "^5.0.0",
|
||||
|
||||
@@ -68,6 +68,23 @@
|
||||
"trust_ending": {
|
||||
"id": "trust_ending",
|
||||
"videoUrl": "/videos/trust_ending.mp4",
|
||||
"choices": [
|
||||
{
|
||||
"text": "开启信任的旅程(需要 trust >= 80)",
|
||||
"targetScene": "secret_ending",
|
||||
"conditions": [
|
||||
{ "variable": "trust", "op": ">=", "value": 80 }
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "离开这里",
|
||||
"targetScene": "alone_ending"
|
||||
}
|
||||
]
|
||||
},
|
||||
"secret_ending": {
|
||||
"id": "secret_ending",
|
||||
"videoUrl": "/videos/continue_ending.mp4",
|
||||
"choices": []
|
||||
},
|
||||
"alone_ending": {
|
||||
|
||||
66
src/App.vue
66
src/App.vue
@@ -2,15 +2,19 @@
|
||||
import { ref } from 'vue'
|
||||
import GamePlayer from '@/components/GamePlayer.vue'
|
||||
import ChoicePanel from '@/components/ChoicePanel.vue'
|
||||
import SaveLoadMenu from '@/components/SaveLoadMenu.vue'
|
||||
import { useGameEngine } from '@/composables/useGameEngine'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const store = useGameStore()
|
||||
const videoElRef = ref<HTMLVideoElement | null>(null)
|
||||
const videoElA = ref<HTMLVideoElement | null>(null)
|
||||
const videoElB = ref<HTMLVideoElement | null>(null)
|
||||
const loading = ref(true)
|
||||
const started = ref(false)
|
||||
const showMenu = ref(false)
|
||||
|
||||
const { loadGame, start, makeChoice } = useGameEngine(() => videoElRef.value)
|
||||
const { loadGame, start, makeChoice, saveGame, loadGameFromSlot, refreshSaves } =
|
||||
useGameEngine(() => [videoElA.value, videoElB.value])
|
||||
|
||||
async function init() {
|
||||
await loadGame('/scenes/demo.json')
|
||||
@@ -22,14 +26,31 @@ function handleStart() {
|
||||
start()
|
||||
}
|
||||
|
||||
function onVideoReady(el: HTMLVideoElement) {
|
||||
videoElRef.value = el
|
||||
function onVideoReady(elA: HTMLVideoElement, elB: HTMLVideoElement) {
|
||||
videoElA.value = elA
|
||||
videoElB.value = elB
|
||||
}
|
||||
|
||||
function onChoose(index: number) {
|
||||
makeChoice(index)
|
||||
}
|
||||
|
||||
function toggleMenu() {
|
||||
showMenu.value = !showMenu.value
|
||||
if (showMenu.value) {
|
||||
refreshSaves()
|
||||
}
|
||||
}
|
||||
|
||||
async function onSave(slot: number) {
|
||||
await saveGame(slot)
|
||||
}
|
||||
|
||||
async function onLoad(slot: number) {
|
||||
await loadGameFromSlot(slot)
|
||||
showMenu.value = false
|
||||
}
|
||||
|
||||
init()
|
||||
</script>
|
||||
|
||||
@@ -39,7 +60,15 @@ init()
|
||||
<template v-else>
|
||||
<div class="game-screen">
|
||||
<GamePlayer @video-ready="onVideoReady" />
|
||||
<ChoicePanel :choices="store.choices" @choose="onChoose" />
|
||||
<ChoicePanel
|
||||
:choices="store.choices"
|
||||
:timer-total="store.timerTotal"
|
||||
:timer-remaining="store.timerRemaining"
|
||||
@choose="onChoose"
|
||||
/>
|
||||
<button v-if="started && !store.gameEnded" class="menu-trigger" @click="toggleMenu">
|
||||
菜单
|
||||
</button>
|
||||
</div>
|
||||
<div v-if="!started" class="start-overlay">
|
||||
<button class="start-btn" @click="handleStart">开始游戏</button>
|
||||
@@ -47,6 +76,13 @@ init()
|
||||
<div v-if="store.gameEnded" class="game-end-overlay">
|
||||
<div class="game-end-text">游戏结束</div>
|
||||
</div>
|
||||
<SaveLoadMenu
|
||||
v-if="showMenu"
|
||||
:saves="store.saves"
|
||||
@save="onSave"
|
||||
@load="onLoad"
|
||||
@close="showMenu = false"
|
||||
/>
|
||||
</template>
|
||||
</div>
|
||||
</template>
|
||||
@@ -94,6 +130,26 @@ html, body {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.menu-trigger {
|
||||
position: absolute;
|
||||
top: 16px;
|
||||
right: 16px;
|
||||
z-index: 20;
|
||||
padding: 8px 16px;
|
||||
font-size: 13px;
|
||||
color: #aaa;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: background 0.2s, color 0.2s;
|
||||
}
|
||||
|
||||
.menu-trigger:hover {
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.game-end-overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
|
||||
@@ -3,15 +3,35 @@ import type { Choice } from '@engine/types'
|
||||
|
||||
const props = defineProps<{
|
||||
choices: Choice[]
|
||||
timerTotal: number
|
||||
timerRemaining: number
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
choose: [index: number]
|
||||
}>()
|
||||
|
||||
function timerPercent(): number {
|
||||
if (props.timerTotal <= 0) return 0
|
||||
return (props.timerRemaining / props.timerTotal) * 100
|
||||
}
|
||||
|
||||
function timerClass(): string {
|
||||
if (props.timerRemaining <= 3) return 'danger'
|
||||
return ''
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="choice-panel" v-if="choices.length > 0">
|
||||
<div class="timer-bar" v-if="timerTotal > 0">
|
||||
<div
|
||||
class="timer-fill"
|
||||
:class="timerClass()"
|
||||
:style="{ width: timerPercent() + '%' }"
|
||||
></div>
|
||||
<span class="timer-text">{{ timerRemaining.toFixed(1) }}s</span>
|
||||
</div>
|
||||
<div class="choice-prompt">做出你的选择</div>
|
||||
<div class="choice-list">
|
||||
<button
|
||||
@@ -33,10 +53,38 @@ const emit = defineEmits<{
|
||||
left: 0;
|
||||
right: 0;
|
||||
background: linear-gradient(transparent, rgba(0, 0, 0, 0.85));
|
||||
padding: 40px 20px 30px;
|
||||
padding: 20px 20px 30px;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.timer-bar {
|
||||
height: 4px;
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
border-radius: 2px;
|
||||
margin-bottom: 16px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.timer-fill {
|
||||
height: 100%;
|
||||
background: rgba(255, 255, 255, 0.6);
|
||||
transition: width 0.1s linear;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.timer-fill.danger {
|
||||
background: #e74c3c;
|
||||
}
|
||||
|
||||
.timer-text {
|
||||
position: absolute;
|
||||
top: -18px;
|
||||
right: 0;
|
||||
font-size: 12px;
|
||||
color: #aaa;
|
||||
}
|
||||
|
||||
.choice-prompt {
|
||||
color: #ccc;
|
||||
font-size: 14px;
|
||||
|
||||
@@ -2,39 +2,40 @@
|
||||
import { ref, onMounted } from 'vue'
|
||||
|
||||
const emit = defineEmits<{
|
||||
videoReady: [el: HTMLVideoElement]
|
||||
videoReady: [elA: HTMLVideoElement, elB: HTMLVideoElement]
|
||||
}>()
|
||||
|
||||
const videoRef = ref<HTMLVideoElement | null>(null)
|
||||
const videoARef = ref<HTMLVideoElement | null>(null)
|
||||
const videoBRef = ref<HTMLVideoElement | null>(null)
|
||||
|
||||
onMounted(() => {
|
||||
if (videoRef.value) {
|
||||
emit('videoReady', videoRef.value)
|
||||
if (videoARef.value && videoBRef.value) {
|
||||
emit('videoReady', videoARef.value, videoBRef.value)
|
||||
}
|
||||
})
|
||||
|
||||
defineExpose({ videoRef })
|
||||
defineExpose({ videoARef, videoBRef })
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="game-player">
|
||||
<video ref="videoRef" class="player-video" preload="auto"></video>
|
||||
<video ref="videoARef" class="player-video" preload="auto"></video>
|
||||
<video ref="videoBRef" class="player-video" preload="auto"></video>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.game-player {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: #000;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.player-video {
|
||||
max-width: 100%;
|
||||
max-height: 100%;
|
||||
object-fit: contain;
|
||||
will-change: opacity;
|
||||
}
|
||||
</style>
|
||||
|
||||
157
src/components/SaveLoadMenu.vue
Normal file
157
src/components/SaveLoadMenu.vue
Normal file
@@ -0,0 +1,157 @@
|
||||
<script setup lang="ts">
|
||||
import { ref, onMounted } from 'vue'
|
||||
import type { SlotInfo } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
saves: SlotInfo[]
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
save: [slot: number]
|
||||
load: [slot: number]
|
||||
close: []
|
||||
}>()
|
||||
|
||||
const maxSlots = 5
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="save-overlay" @click.self="emit('close')">
|
||||
<div class="save-panel">
|
||||
<h2 class="save-title">存档 / 读档</h2>
|
||||
|
||||
<div class="slot-list">
|
||||
<div
|
||||
v-for="slot in maxSlots"
|
||||
:key="slot"
|
||||
class="save-slot"
|
||||
>
|
||||
<div class="slot-label">存档 {{ slot }}</div>
|
||||
<div class="slot-info" v-if="saves.find(s => s.slot === slot)">
|
||||
{{ saves.find(s => s.slot === slot)!.sceneLabel }}
|
||||
</div>
|
||||
<div class="slot-info empty" v-else>空</div>
|
||||
<div class="slot-actions">
|
||||
<button class="slot-btn save-btn" @click="emit('save', slot)">保存</button>
|
||||
<button
|
||||
class="slot-btn load-btn"
|
||||
:disabled="!saves.find(s => s.slot === slot)"
|
||||
@click="emit('load', slot)"
|
||||
>
|
||||
读取
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button class="close-btn" @click="emit('close')">关闭</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.save-overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 200;
|
||||
}
|
||||
|
||||
.save-panel {
|
||||
background: #1a1a2e;
|
||||
border: 1px solid rgba(255, 255, 255, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 32px;
|
||||
min-width: 400px;
|
||||
max-width: 500px;
|
||||
}
|
||||
|
||||
.save-title {
|
||||
text-align: center;
|
||||
font-size: 20px;
|
||||
font-weight: 400;
|
||||
letter-spacing: 2px;
|
||||
margin-bottom: 24px;
|
||||
color: #ddd;
|
||||
}
|
||||
|
||||
.slot-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.save-slot {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
padding: 12px 16px;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.slot-label {
|
||||
font-size: 14px;
|
||||
color: #aaa;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.slot-info {
|
||||
flex: 1;
|
||||
font-size: 13px;
|
||||
color: #ccc;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.slot-info.empty {
|
||||
color: #555;
|
||||
}
|
||||
|
||||
.slot-actions {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.slot-btn {
|
||||
padding: 6px 14px;
|
||||
font-size: 13px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
color: #ddd;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
|
||||
.slot-btn:hover:not(:disabled) {
|
||||
background: rgba(255, 255, 255, 0.18);
|
||||
}
|
||||
|
||||
.slot-btn:disabled {
|
||||
opacity: 0.35;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.close-btn {
|
||||
display: block;
|
||||
margin: 24px auto 0;
|
||||
padding: 10px 32px;
|
||||
font-size: 14px;
|
||||
color: #888;
|
||||
background: rgba(255, 255, 255, 0.06);
|
||||
border: 1px solid rgba(255, 255, 255, 0.15);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.close-btn:hover {
|
||||
color: #ccc;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
</style>
|
||||
@@ -1,10 +1,12 @@
|
||||
import { onUnmounted } from 'vue'
|
||||
import { Engine } from '@engine/core/Engine'
|
||||
import { SaveSystem } from '@engine/systems/SaveSystem'
|
||||
import type { GameData } from '@engine/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
export function useGameEngine(videoEl: () => HTMLVideoElement | null) {
|
||||
export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVideoElement | null]) {
|
||||
const engine = new Engine()
|
||||
const saveSystem = new SaveSystem()
|
||||
const store = useGameStore()
|
||||
|
||||
async function loadGame(dataUrl: string) {
|
||||
@@ -15,21 +17,33 @@ export function useGameEngine(videoEl: () => HTMLVideoElement | null) {
|
||||
}
|
||||
|
||||
function start() {
|
||||
engine.videoManager.attach(videoEl()!)
|
||||
const [elA, elB] = videoEls()
|
||||
engine.videoManager.attach(elA!, elB!)
|
||||
|
||||
engine.on('sceneChange', (scene) => {
|
||||
store.setScene(scene)
|
||||
store.clearChoices()
|
||||
store.clearTimer()
|
||||
})
|
||||
|
||||
engine.on('choiceRequest', (choiceList) => {
|
||||
store.setChoices(choiceList)
|
||||
})
|
||||
|
||||
engine.on('choiceTimer', (timerState) => {
|
||||
store.setTimer(timerState.total, timerState.remaining)
|
||||
})
|
||||
|
||||
engine.on('choiceTimeout', () => {
|
||||
store.clearChoices()
|
||||
store.clearTimer()
|
||||
})
|
||||
|
||||
engine.on('videoEnd', () => {})
|
||||
|
||||
engine.on('gameEnd', () => {
|
||||
store.setGameEnded(true)
|
||||
engine.choiceSystem.stop()
|
||||
})
|
||||
|
||||
engine.start()
|
||||
@@ -38,9 +52,41 @@ export function useGameEngine(videoEl: () => HTMLVideoElement | null) {
|
||||
function makeChoice(index: number) {
|
||||
const scene = store.currentScene
|
||||
if (!scene?.choices) return
|
||||
engine.choiceSystem.stop()
|
||||
store.clearTimer()
|
||||
engine.makeChoice(scene.choices[index])
|
||||
}
|
||||
|
||||
async function saveGame(slot: number) {
|
||||
const state = engine.stateManager
|
||||
await saveSystem.save(slot, {
|
||||
timestamp: Date.now(),
|
||||
currentScene: store.currentScene?.id ?? '',
|
||||
variables: state.variables,
|
||||
flags: [...state.flags],
|
||||
history: state.history,
|
||||
})
|
||||
await refreshSaves()
|
||||
}
|
||||
|
||||
async function loadGameFromSlot(slot: number): Promise<boolean> {
|
||||
const data = await saveSystem.load(slot)
|
||||
if (!data) return false
|
||||
|
||||
store.setGameEnded(false)
|
||||
engine.resumeScene(data.currentScene, {
|
||||
variables: data.variables,
|
||||
flags: data.flags,
|
||||
history: data.history,
|
||||
})
|
||||
return true
|
||||
}
|
||||
|
||||
async function refreshSaves() {
|
||||
const list = await saveSystem.listSlots()
|
||||
store.setSaves(list)
|
||||
}
|
||||
|
||||
function destroy() {
|
||||
engine.destroy()
|
||||
}
|
||||
@@ -49,5 +95,5 @@ export function useGameEngine(videoEl: () => HTMLVideoElement | null) {
|
||||
destroy()
|
||||
})
|
||||
|
||||
return { loadGame, start, makeChoice, destroy, engine }
|
||||
return { loadGame, start, makeChoice, saveGame, loadGameFromSlot, refreshSaves, engine, saveSystem }
|
||||
}
|
||||
|
||||
@@ -2,10 +2,19 @@ import { defineStore } from 'pinia'
|
||||
import { ref, shallowRef } from 'vue'
|
||||
import type { SceneNode, Choice } from '@engine/types'
|
||||
|
||||
export interface SlotInfo {
|
||||
slot: number
|
||||
timestamp: number
|
||||
sceneLabel: string
|
||||
}
|
||||
|
||||
export const useGameStore = defineStore('game', () => {
|
||||
const currentScene = shallowRef<SceneNode | null>(null)
|
||||
const choices = ref<Choice[]>([])
|
||||
const gameEnded = ref(false)
|
||||
const timerTotal = ref(0)
|
||||
const timerRemaining = ref(0)
|
||||
const saves = ref<SlotInfo[]>([])
|
||||
|
||||
function setScene(scene: SceneNode) {
|
||||
currentScene.value = scene
|
||||
@@ -23,5 +32,23 @@ export const useGameStore = defineStore('game', () => {
|
||||
gameEnded.value = val
|
||||
}
|
||||
|
||||
return { currentScene, choices, gameEnded, setScene, setChoices, clearChoices, setGameEnded }
|
||||
function setTimer(total: number, remaining: number) {
|
||||
timerTotal.value = total
|
||||
timerRemaining.value = remaining
|
||||
}
|
||||
|
||||
function clearTimer() {
|
||||
timerTotal.value = 0
|
||||
timerRemaining.value = 0
|
||||
}
|
||||
|
||||
function setSaves(list: SlotInfo[]) {
|
||||
saves.value = list
|
||||
}
|
||||
|
||||
return {
|
||||
currentScene, choices, gameEnded, timerTotal, timerRemaining, saves,
|
||||
setScene, setChoices, clearChoices, setGameEnded,
|
||||
setTimer, clearTimer, setSaves,
|
||||
}
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user