feat: P1 core - seamless video switching, conditional branches, save/load

- VideoManager: A/B dual-buffered video with crossfade transitions and candidate preloading
- Engine: condition-based choice filtering, ChoiceSystem timer, resumeScene for save/load
- SceneManager: getCandidateUrls for preloading next scenes
- SaveSystem: Dexie.js IndexedDB multi-slot save/load
- ChoiceSystem: timed choices with countdown and auto-default on timeout
- GamePlayer: dual video elements with crossfade CSS
- ChoicePanel: timer progress bar and countdown text
- SaveLoadMenu: save/load UI component
- App.vue: menu trigger, dual video refs, save/load integration
- gameStore: timer state, saves list
- demo.json: conditional choice example (secret ending, requires trust >= 80)
- ROADMAP: mark P1 as completed
This commit is contained in:
2026-06-07 16:48:52 +08:00
parent 42181fe185
commit 937e45c203
16 changed files with 763 additions and 71 deletions

View File

@@ -2,53 +2,134 @@ type VideoEndCallback = () => void
type TimeUpdateCallback = (time: number) => void
export class VideoManager {
private videoEl: HTMLVideoElement | null = null
private elA: HTMLVideoElement | null = null
private elB: HTMLVideoElement | null = null
private activeSlot: 'A' | 'B' = 'A'
private crossFadeMs = 300
private onEndCallback: VideoEndCallback | null = null
private onTimeCallback: TimeUpdateCallback | null = null
private lastSrc: string = ''
private currentSrc = ''
private preloaded: Map<'A' | 'B', string> = new Map()
private switching = false
attach(videoEl: HTMLVideoElement) {
this.videoEl = videoEl
videoEl.addEventListener('ended', this.handleEnded)
videoEl.addEventListener('timeupdate', this.handleTimeUpdate)
private get active(): HTMLVideoElement {
return this.activeSlot === 'A' ? this.elA! : this.elB!
}
private get inactive(): HTMLVideoElement {
return this.activeSlot === 'A' ? this.elB! : this.elA!
}
private get inactiveKey(): 'A' | 'B' {
return this.activeSlot === 'A' ? 'B' : 'A'
}
attach(elA: HTMLVideoElement, elB: HTMLVideoElement) {
this.elA = elA
this.elB = elB
for (const el of [elA, elB]) {
el.addEventListener('ended', this.handleEnded)
el.addEventListener('timeupdate', this.handleTimeUpdate)
el.style.position = 'absolute'
el.style.inset = '0'
el.style.width = '100%'
el.style.height = '100%'
el.style.objectFit = 'contain'
el.style.transition = 'none'
}
elB.style.opacity = '0'
}
detach() {
if (!this.videoEl) return
this.videoEl.removeEventListener('ended', this.handleEnded)
this.videoEl.removeEventListener('timeupdate', this.handleTimeUpdate)
this.videoEl = null
for (const el of [this.elA, this.elB]) {
if (!el) continue
el.removeEventListener('ended', this.handleEnded)
el.removeEventListener('timeupdate', this.handleTimeUpdate)
el.pause()
el.removeAttribute('src')
}
this.elA = null
this.elB = null
}
play(src: string) {
if (!this.videoEl) return
if (this.lastSrc !== src) {
this.videoEl.src = src
this.lastSrc = src
if (this.videoEl.readyState >= 1) {
this.videoEl.currentTime = 0
this.videoEl.play().catch(() => {})
} else {
const onReady = () => {
if (this.videoEl) {
this.videoEl.currentTime = 0
this.videoEl.play().catch(() => {})
}
}
this.videoEl.addEventListener('loadedmetadata', onReady, { once: true })
}
} else {
this.videoEl.currentTime = 0
this.videoEl.play().catch(() => {})
playInitial(src: string, preloadUrls: string[]) {
if (!this.elA) return
this.currentSrc = src
this.activeSlot = 'A'
this.preloaded.set('A', src)
this.elA.src = src
this.elA.style.opacity = '1'
this.elB!.style.opacity = '0'
this.waitReady(this.elA).then(() => {
this.elA!.currentTime = 0
this.elA!.play().catch(() => {})
})
if (preloadUrls.length > 0) {
const next = preloadUrls[0]
this.preloaded.set('B', next)
this.elB!.src = next
this.elB!.load()
}
}
pause() {
this.videoEl?.pause()
switchTo(src: string, preloadUrls: string[]) {
if (!this.elA || this.switching) return
const inKey = this.inactiveKey
const alreadyPreloaded = this.preloaded.get(inKey)
if (alreadyPreloaded === src) {
this.doCrossFade(src, preloadUrls)
} else {
this.preloaded.set(inKey, src)
this.inactive.src = src
this.waitReady(this.inactive).then(() => {
this.doCrossFade(src, preloadUrls)
})
}
}
private doCrossFade(src: string, preloadUrls: string[]) {
const active = this.active
const inactive = this.inactive
const inKey = this.inactiveKey
this.currentSrc = src
this.switching = true
inactive.currentTime = 0
inactive.play().catch(() => {})
active.style.transition = `opacity ${this.crossFadeMs}ms ease`
inactive.style.transition = `opacity ${this.crossFadeMs}ms ease`
active.style.opacity = '0'
inactive.style.opacity = '1'
setTimeout(() => {
active.pause()
active.style.transition = 'none'
inactive.style.transition = 'none'
this.activeSlot = inKey
this.preloaded.set(inKey, src)
this.switching = false
if (preloadUrls.length > 0) {
const nextInactive = this.inactive
const nextKey = this.inactiveKey
const candidate = preloadUrls[0]
if (candidate !== src) {
this.preloaded.set(nextKey, candidate)
nextInactive.src = candidate
nextInactive.load()
}
}
}, this.crossFadeMs + 50)
}
getCurrentTime(): number {
return this.videoEl?.currentTime ?? 0
return this.active?.currentTime ?? 0
}
onEnd(cb: VideoEndCallback) {
@@ -59,13 +140,21 @@ export class VideoManager {
this.onTimeCallback = cb
}
private waitReady(el: HTMLVideoElement): Promise<void> {
if (el.readyState >= 2) return Promise.resolve()
return new Promise((resolve) => {
el.addEventListener('canplay', () => resolve(), { once: true })
el.load()
})
}
private handleEnded = () => {
this.onEndCallback?.()
}
private handleTimeUpdate = () => {
if (this.videoEl) {
this.onTimeCallback?.(this.videoEl.currentTime)
if (this.active) {
this.onTimeCallback?.(this.active.currentTime)
}
}
}