feat: P1 core - seamless video switching, conditional branches, save/load

- VideoManager: A/B dual-buffered video with crossfade transitions and candidate preloading
- Engine: condition-based choice filtering, ChoiceSystem timer, resumeScene for save/load
- SceneManager: getCandidateUrls for preloading next scenes
- SaveSystem: Dexie.js IndexedDB multi-slot save/load
- ChoiceSystem: timed choices with countdown and auto-default on timeout
- GamePlayer: dual video elements with crossfade CSS
- ChoicePanel: timer progress bar and countdown text
- SaveLoadMenu: save/load UI component
- App.vue: menu trigger, dual video refs, save/load integration
- gameStore: timer state, saves list
- demo.json: conditional choice example (secret ending, requires trust >= 80)
- ROADMAP: mark P1 as completed
This commit is contained in:
2026-06-07 16:48:52 +08:00
parent 42181fe185
commit 937e45c203
16 changed files with 763 additions and 71 deletions

View File

@@ -2,15 +2,19 @@
import { ref } from 'vue'
import GamePlayer from '@/components/GamePlayer.vue'
import ChoicePanel from '@/components/ChoicePanel.vue'
import SaveLoadMenu from '@/components/SaveLoadMenu.vue'
import { useGameEngine } from '@/composables/useGameEngine'
import { useGameStore } from '@/stores/gameStore'
const store = useGameStore()
const videoElRef = ref<HTMLVideoElement | null>(null)
const videoElA = ref<HTMLVideoElement | null>(null)
const videoElB = ref<HTMLVideoElement | null>(null)
const loading = ref(true)
const started = ref(false)
const showMenu = ref(false)
const { loadGame, start, makeChoice } = useGameEngine(() => videoElRef.value)
const { loadGame, start, makeChoice, saveGame, loadGameFromSlot, refreshSaves } =
useGameEngine(() => [videoElA.value, videoElB.value])
async function init() {
await loadGame('/scenes/demo.json')
@@ -22,14 +26,31 @@ function handleStart() {
start()
}
function onVideoReady(el: HTMLVideoElement) {
videoElRef.value = el
function onVideoReady(elA: HTMLVideoElement, elB: HTMLVideoElement) {
videoElA.value = elA
videoElB.value = elB
}
function onChoose(index: number) {
makeChoice(index)
}
function toggleMenu() {
showMenu.value = !showMenu.value
if (showMenu.value) {
refreshSaves()
}
}
async function onSave(slot: number) {
await saveGame(slot)
}
async function onLoad(slot: number) {
await loadGameFromSlot(slot)
showMenu.value = false
}
init()
</script>
@@ -39,7 +60,15 @@ init()
<template v-else>
<div class="game-screen">
<GamePlayer @video-ready="onVideoReady" />
<ChoicePanel :choices="store.choices" @choose="onChoose" />
<ChoicePanel
:choices="store.choices"
:timer-total="store.timerTotal"
:timer-remaining="store.timerRemaining"
@choose="onChoose"
/>
<button v-if="started && !store.gameEnded" class="menu-trigger" @click="toggleMenu">
菜单
</button>
</div>
<div v-if="!started" class="start-overlay">
<button class="start-btn" @click="handleStart">开始游戏</button>
@@ -47,6 +76,13 @@ init()
<div v-if="store.gameEnded" class="game-end-overlay">
<div class="game-end-text">游戏结束</div>
</div>
<SaveLoadMenu
v-if="showMenu"
:saves="store.saves"
@save="onSave"
@load="onLoad"
@close="showMenu = false"
/>
</template>
</div>
</template>
@@ -94,6 +130,26 @@ html, body {
height: 100%;
}
.menu-trigger {
position: absolute;
top: 16px;
right: 16px;
z-index: 20;
padding: 8px 16px;
font-size: 13px;
color: #aaa;
background: rgba(0, 0, 0, 0.5);
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 3px;
cursor: pointer;
transition: background 0.2s, color 0.2s;
}
.menu-trigger:hover {
background: rgba(0, 0, 0, 0.7);
color: #fff;
}
.game-end-overlay {
position: fixed;
inset: 0;

View File

@@ -3,15 +3,35 @@ import type { Choice } from '@engine/types'
const props = defineProps<{
choices: Choice[]
timerTotal: number
timerRemaining: number
}>()
const emit = defineEmits<{
choose: [index: number]
}>()
function timerPercent(): number {
if (props.timerTotal <= 0) return 0
return (props.timerRemaining / props.timerTotal) * 100
}
function timerClass(): string {
if (props.timerRemaining <= 3) return 'danger'
return ''
}
</script>
<template>
<div class="choice-panel" v-if="choices.length > 0">
<div class="timer-bar" v-if="timerTotal > 0">
<div
class="timer-fill"
:class="timerClass()"
:style="{ width: timerPercent() + '%' }"
></div>
<span class="timer-text">{{ timerRemaining.toFixed(1) }}s</span>
</div>
<div class="choice-prompt">做出你的选择</div>
<div class="choice-list">
<button
@@ -33,10 +53,38 @@ const emit = defineEmits<{
left: 0;
right: 0;
background: linear-gradient(transparent, rgba(0, 0, 0, 0.85));
padding: 40px 20px 30px;
padding: 20px 20px 30px;
z-index: 10;
}
.timer-bar {
height: 4px;
background: rgba(255, 255, 255, 0.15);
border-radius: 2px;
margin-bottom: 16px;
position: relative;
overflow: hidden;
}
.timer-fill {
height: 100%;
background: rgba(255, 255, 255, 0.6);
transition: width 0.1s linear;
border-radius: 2px;
}
.timer-fill.danger {
background: #e74c3c;
}
.timer-text {
position: absolute;
top: -18px;
right: 0;
font-size: 12px;
color: #aaa;
}
.choice-prompt {
color: #ccc;
font-size: 14px;

View File

@@ -2,39 +2,40 @@
import { ref, onMounted } from 'vue'
const emit = defineEmits<{
videoReady: [el: HTMLVideoElement]
videoReady: [elA: HTMLVideoElement, elB: HTMLVideoElement]
}>()
const videoRef = ref<HTMLVideoElement | null>(null)
const videoARef = ref<HTMLVideoElement | null>(null)
const videoBRef = ref<HTMLVideoElement | null>(null)
onMounted(() => {
if (videoRef.value) {
emit('videoReady', videoRef.value)
if (videoARef.value && videoBRef.value) {
emit('videoReady', videoARef.value, videoBRef.value)
}
})
defineExpose({ videoRef })
defineExpose({ videoARef, videoBRef })
</script>
<template>
<div class="game-player">
<video ref="videoRef" class="player-video" preload="auto"></video>
<video ref="videoARef" class="player-video" preload="auto"></video>
<video ref="videoBRef" class="player-video" preload="auto"></video>
</div>
</template>
<style scoped>
.game-player {
position: relative;
width: 100%;
height: 100%;
background: #000;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
.player-video {
max-width: 100%;
max-height: 100%;
object-fit: contain;
will-change: opacity;
}
</style>

View File

@@ -0,0 +1,157 @@
<script setup lang="ts">
import { ref, onMounted } from 'vue'
import type { SlotInfo } from '@/stores/gameStore'
const props = defineProps<{
saves: SlotInfo[]
}>()
const emit = defineEmits<{
save: [slot: number]
load: [slot: number]
close: []
}>()
const maxSlots = 5
</script>
<template>
<div class="save-overlay" @click.self="emit('close')">
<div class="save-panel">
<h2 class="save-title">存档 / 读档</h2>
<div class="slot-list">
<div
v-for="slot in maxSlots"
:key="slot"
class="save-slot"
>
<div class="slot-label">存档 {{ slot }}</div>
<div class="slot-info" v-if="saves.find(s => s.slot === slot)">
{{ saves.find(s => s.slot === slot)!.sceneLabel }}
</div>
<div class="slot-info empty" v-else></div>
<div class="slot-actions">
<button class="slot-btn save-btn" @click="emit('save', slot)">保存</button>
<button
class="slot-btn load-btn"
:disabled="!saves.find(s => s.slot === slot)"
@click="emit('load', slot)"
>
读取
</button>
</div>
</div>
</div>
<button class="close-btn" @click="emit('close')">关闭</button>
</div>
</div>
</template>
<style scoped>
.save-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.85);
display: flex;
align-items: center;
justify-content: center;
z-index: 200;
}
.save-panel {
background: #1a1a2e;
border: 1px solid rgba(255, 255, 255, 0.15);
border-radius: 8px;
padding: 32px;
min-width: 400px;
max-width: 500px;
}
.save-title {
text-align: center;
font-size: 20px;
font-weight: 400;
letter-spacing: 2px;
margin-bottom: 24px;
color: #ddd;
}
.slot-list {
display: flex;
flex-direction: column;
gap: 10px;
}
.save-slot {
display: flex;
align-items: center;
gap: 12px;
padding: 12px 16px;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
.slot-label {
font-size: 14px;
color: #aaa;
white-space: nowrap;
}
.slot-info {
flex: 1;
font-size: 13px;
color: #ccc;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.slot-info.empty {
color: #555;
}
.slot-actions {
display: flex;
gap: 6px;
}
.slot-btn {
padding: 6px 14px;
font-size: 13px;
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 3px;
cursor: pointer;
background: rgba(255, 255, 255, 0.08);
color: #ddd;
transition: background 0.2s;
}
.slot-btn:hover:not(:disabled) {
background: rgba(255, 255, 255, 0.18);
}
.slot-btn:disabled {
opacity: 0.35;
cursor: default;
}
.close-btn {
display: block;
margin: 24px auto 0;
padding: 10px 32px;
font-size: 14px;
color: #888;
background: rgba(255, 255, 255, 0.06);
border: 1px solid rgba(255, 255, 255, 0.15);
border-radius: 4px;
cursor: pointer;
}
.close-btn:hover {
color: #ccc;
background: rgba(255, 255, 255, 0.1);
}
</style>

View File

@@ -1,10 +1,12 @@
import { onUnmounted } from 'vue'
import { Engine } from '@engine/core/Engine'
import { SaveSystem } from '@engine/systems/SaveSystem'
import type { GameData } from '@engine/types'
import { useGameStore } from '@/stores/gameStore'
export function useGameEngine(videoEl: () => HTMLVideoElement | null) {
export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVideoElement | null]) {
const engine = new Engine()
const saveSystem = new SaveSystem()
const store = useGameStore()
async function loadGame(dataUrl: string) {
@@ -15,21 +17,33 @@ export function useGameEngine(videoEl: () => HTMLVideoElement | null) {
}
function start() {
engine.videoManager.attach(videoEl()!)
const [elA, elB] = videoEls()
engine.videoManager.attach(elA!, elB!)
engine.on('sceneChange', (scene) => {
store.setScene(scene)
store.clearChoices()
store.clearTimer()
})
engine.on('choiceRequest', (choiceList) => {
store.setChoices(choiceList)
})
engine.on('choiceTimer', (timerState) => {
store.setTimer(timerState.total, timerState.remaining)
})
engine.on('choiceTimeout', () => {
store.clearChoices()
store.clearTimer()
})
engine.on('videoEnd', () => {})
engine.on('gameEnd', () => {
store.setGameEnded(true)
engine.choiceSystem.stop()
})
engine.start()
@@ -38,9 +52,41 @@ export function useGameEngine(videoEl: () => HTMLVideoElement | null) {
function makeChoice(index: number) {
const scene = store.currentScene
if (!scene?.choices) return
engine.choiceSystem.stop()
store.clearTimer()
engine.makeChoice(scene.choices[index])
}
async function saveGame(slot: number) {
const state = engine.stateManager
await saveSystem.save(slot, {
timestamp: Date.now(),
currentScene: store.currentScene?.id ?? '',
variables: state.variables,
flags: [...state.flags],
history: state.history,
})
await refreshSaves()
}
async function loadGameFromSlot(slot: number): Promise<boolean> {
const data = await saveSystem.load(slot)
if (!data) return false
store.setGameEnded(false)
engine.resumeScene(data.currentScene, {
variables: data.variables,
flags: data.flags,
history: data.history,
})
return true
}
async function refreshSaves() {
const list = await saveSystem.listSlots()
store.setSaves(list)
}
function destroy() {
engine.destroy()
}
@@ -49,5 +95,5 @@ export function useGameEngine(videoEl: () => HTMLVideoElement | null) {
destroy()
})
return { loadGame, start, makeChoice, destroy, engine }
return { loadGame, start, makeChoice, saveGame, loadGameFromSlot, refreshSaves, engine, saveSystem }
}

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@@ -2,10 +2,19 @@ import { defineStore } from 'pinia'
import { ref, shallowRef } from 'vue'
import type { SceneNode, Choice } from '@engine/types'
export interface SlotInfo {
slot: number
timestamp: number
sceneLabel: string
}
export const useGameStore = defineStore('game', () => {
const currentScene = shallowRef<SceneNode | null>(null)
const choices = ref<Choice[]>([])
const gameEnded = ref(false)
const timerTotal = ref(0)
const timerRemaining = ref(0)
const saves = ref<SlotInfo[]>([])
function setScene(scene: SceneNode) {
currentScene.value = scene
@@ -23,5 +32,23 @@ export const useGameStore = defineStore('game', () => {
gameEnded.value = val
}
return { currentScene, choices, gameEnded, setScene, setChoices, clearChoices, setGameEnded }
function setTimer(total: number, remaining: number) {
timerTotal.value = total
timerRemaining.value = remaining
}
function clearTimer() {
timerTotal.value = 0
timerRemaining.value = 0
}
function setSaves(list: SlotInfo[]) {
saves.value = list
}
return {
currentScene, choices, gameEnded, timerTotal, timerRemaining, saves,
setScene, setChoices, clearChoices, setGameEnded,
setTimer, clearTimer, setSaves,
}
})