feat: Catmull-Rom smooth edge curves with gold gradient, ghost brush, and flow animation
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@@ -184,33 +184,36 @@ onMounted(() => {
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function edgePath(e: FlowEdge): string {
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if (e.points.length < 2) return ''
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const r = 6
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let d = `M ${e.points[0].x} ${e.points[0].y}`
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const pts = e.points.map(p => ({ h: p.x, v: p.y }))
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return catmullRomPath(pts)
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}
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for (let i = 1; i < e.points.length - 1; i++) {
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const prev = e.points[i - 1]
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const curr = e.points[i]
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const next = e.points[i + 1]
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function catmullRomPath(pts: { h: number; v: number }[]): string {
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if (pts.length < 2) return ''
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let d = `M ${pts[0].h} ${pts[0].v}`
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const dx1 = curr.x - prev.x
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const dy1 = curr.y - prev.y
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const len1 = Math.sqrt(dx1 * dx1 + dy1 * dy1) || 1
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const dx2 = next.x - curr.x
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const dy2 = next.y - curr.y
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const len2 = Math.sqrt(dx2 * dx2 + dy2 * dy2) || 1
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const rx = Math.min(r, len1 / 2, len2 / 2)
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const ax = curr.x - (dx1 / len1) * rx
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const ay = curr.y - (dy1 / len1) * rx
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const bx = curr.x + (dx2 / len2) * rx
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const by = curr.y + (dy2 / len2) * rx
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d += ` L ${ax} ${ay} Q ${curr.x} ${curr.y} ${bx} ${by}`
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if (pts.length === 2) {
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d += ` L ${pts[1].h} ${pts[1].v}`
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return d
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}
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const last = e.points[e.points.length - 1]
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d += ` L ${last.x} ${last.y}`
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for (let i = 0; i < pts.length - 1; i++) {
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const p0 = pts[Math.max(0, i - 1)]
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const p1 = pts[i]
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const p2 = pts[i + 1]
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const p3 = pts[Math.min(pts.length - 1, i + 2)]
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const cp1x = p1.h + (p2.h - p0.h) / 6
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const cp1y = p1.v + (p2.v - p0.v) / 6
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const cp2x = p2.h - (p3.h - p1.h) / 6
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const cp2y = p2.v - (p3.v - p1.v) / 6
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if (i === 0) {
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d += ` C ${cp1x} ${cp1y} ${cp2x} ${cp2y} ${p2.h} ${p2.v}`
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} else {
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d += ` S ${cp2x} ${cp2y} ${p2.h} ${p2.v}`
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}
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}
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return d
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}
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@@ -228,17 +231,59 @@ const svgH = computed(() => containerH.value)
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:width="svgW"
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:height="svgH"
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>
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<defs>
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<linearGradient id="edge-gold" x1="0%" y1="0%" x2="100%" y2="0%">
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<stop offset="0%" stop-color="#8b6914"/>
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<stop offset="50%" stop-color="#e0c060"/>
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<stop offset="100%" stop-color="#8b6914"/>
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</linearGradient>
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<filter id="edge-glow">
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<feGaussianBlur stdDeviation="1.2" result="b"/>
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<feMerge>
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<feMergeNode in="b"/>
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<feMergeNode in="SourceGraphic"/>
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</feMerge>
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</filter>
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</defs>
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<g
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v-for="edge in edges"
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:key="edge.from + '-' + edge.to"
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class="flow-edge-group"
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>
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<path
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v-if="edge.visited"
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:d="edgePath(edge)"
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fill="none"
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:stroke="edge.visited ? '#c9a84c' : '#333'"
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:stroke-width="edge.visited ? 1.5 : 1"
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:stroke-dasharray="edge.visited ? '' : '4 3'"
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stroke="url(#edge-gold)"
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stroke-width="2.2"
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filter="url(#edge-glow)"
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opacity="0.35"
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/>
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<path
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v-if="edge.visited"
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:d="edgePath(edge)"
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fill="none"
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stroke="url(#edge-gold)"
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stroke-width="1.6"
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class="edge-main"
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/>
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<path
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v-if="edge.visited"
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:d="edgePath(edge)"
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fill="none"
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stroke="#e0c060"
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stroke-width="0.8"
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stroke-dasharray="3 20"
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class="edge-flow"
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opacity="0.7"
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/>
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<path
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v-if="!edge.visited"
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:d="edgePath(edge)"
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fill="none"
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stroke="#333"
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stroke-width="1"
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stroke-dasharray="5 4"
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/>
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<polygon
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v-if="edge.points.length >= 2"
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@@ -247,14 +292,15 @@ const svgH = computed(() => containerH.value)
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const last = pts[pts.length - 1]
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const prev = pts[pts.length - 2]
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const angle = Math.atan2(last.y - prev.y, last.x - prev.x)
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const s = 5
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const s = 6
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return [
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`${last.x + Math.cos(angle) * s} ${last.y + Math.sin(angle) * s}`,
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`${last.x + Math.cos(angle + 2.5) * s} ${last.y + Math.sin(angle + 2.5) * s}`,
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`${last.x + Math.cos(angle - 2.5) * s} ${last.y + Math.sin(angle - 2.5) * s}`,
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].join(' ')
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})()"
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:fill="edge.visited ? '#c9a84c' : '#333'"
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:fill="edge.visited ? '#e0c060' : '#333'"
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:filter="edge.visited ? 'url(#edge-glow)' : ''"
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/>
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</g>
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</svg>
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@@ -404,7 +450,16 @@ const svgH = computed(() => containerH.value)
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color: #444;
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}
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.flow-edge-group {
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opacity: 0.6;
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@keyframes flowDash {
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to { stroke-dashoffset: -23; }
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}
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.edge-main {
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stroke-linecap: round;
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}
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.edge-flow {
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stroke-linecap: round;
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animation: flowDash 3s linear infinite;
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}
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</style>
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