feat: chapter boundary gateway nodes in flow, prevent cross-chapter BFS expansion

This commit is contained in:
2026-06-12 12:28:31 +08:00
parent 8d5f6e175b
commit 215a8db829
3 changed files with 92 additions and 37 deletions

View File

@@ -161,4 +161,6 @@ export interface PlayerTreeNode {
locked: boolean
lockHint?: string
children: PlayerTreeNode[]
isGateway?: boolean
gatewayChapterId?: string
}

View File

@@ -23,7 +23,11 @@ const emit = defineEmits<{
const showChapterPicker = ref(false)
const showDetails = ref(false)
function collectReachable(startId: string): Set<string> {
function isOtherChapterStart(sceneId: string, ownChapterId: string): boolean {
return props.chapters.some(c => c.id !== ownChapterId && c.startScene === sceneId)
}
function collectReachable(startId: string, chapterId: string): Set<string> {
const visited = new Set<string>()
const queue = [startId]
while (queue.length > 0) {
@@ -34,17 +38,22 @@ function collectReachable(startId: string): Set<string> {
visited.add(id)
if (scene.choices) {
for (const c of scene.choices) {
if (c.targetScene && !visited.has(c.targetScene)) queue.push(c.targetScene)
if (c.targetScene && !visited.has(c.targetScene) && !isOtherChapterStart(c.targetScene, chapterId))
queue.push(c.targetScene)
}
}
if (scene.nextScene && !visited.has(scene.nextScene)) queue.push(scene.nextScene)
if (scene.nextScene && !visited.has(scene.nextScene) && !isOtherChapterStart(scene.nextScene, chapterId))
queue.push(scene.nextScene)
if (scene.qte) {
if (scene.qte.successScene && !visited.has(scene.qte.successScene)) queue.push(scene.qte.successScene)
if (scene.qte.failScene && !visited.has(scene.qte.failScene)) queue.push(scene.qte.failScene)
if (scene.qte.successScene && !visited.has(scene.qte.successScene) && !isOtherChapterStart(scene.qte.successScene, chapterId))
queue.push(scene.qte.successScene)
if (scene.qte.failScene && !visited.has(scene.qte.failScene) && !isOtherChapterStart(scene.qte.failScene, chapterId))
queue.push(scene.qte.failScene)
}
if (scene.hotspots) {
for (const h of scene.hotspots) {
if (h.targetScene && !visited.has(h.targetScene)) queue.push(h.targetScene)
if (h.targetScene && !visited.has(h.targetScene) && !isOtherChapterStart(h.targetScene, chapterId))
queue.push(h.targetScene)
}
}
}
@@ -54,7 +63,7 @@ function collectReachable(startId: string): Set<string> {
const chapterReachable = computed(() => {
const result: Record<string, Set<string>> = {}
for (const ch of props.chapters) {
result[ch.id] = collectReachable(ch.startScene)
result[ch.id] = collectReachable(ch.startScene, ch.id)
}
return result
})
@@ -129,7 +138,7 @@ function selectChapter(chapterId: string) {
showChapterPicker.value = false
}
function buildPlayerTree(sceneId: string, depth: number, pathSet: Set<string>): PlayerTreeNode | null {
function buildPlayerTree(sceneId: string, chapterId: string, depth: number, pathSet: Set<string>): PlayerTreeNode | null {
if (depth > 10) return null
if (pathSet.has(sceneId)) return null
const scene = props.scenes[sceneId]
@@ -140,35 +149,34 @@ function buildPlayerTree(sceneId: string, depth: number, pathSet: Set<string>):
pathSet.add(sceneId)
const children: PlayerTreeNode[] = []
if (scene) {
if (scene.choices) {
for (const c of scene.choices) {
if (c.targetScene) {
const child = buildPlayerTree(c.targetScene, depth + 1, pathSet)
if (child) children.push(child)
}
function pushChild(target: string | undefined) {
if (!target) return
if (isOtherChapterStart(target, chapterId)) {
const gatewayCh = props.chapters.find(c => c.startScene === target)
children.push({
sceneId: '',
label: gatewayCh ? (t(gatewayCh.labelKey || gatewayCh.label)) : target,
visited: false,
locked: !props.unlockedChapterIds.has(gatewayCh?.id ?? ''),
children: [],
isGateway: true,
gatewayChapterId: gatewayCh?.id,
})
return
}
}
if (scene.nextScene) {
const child = buildPlayerTree(scene.nextScene, depth + 1, pathSet)
const child = buildPlayerTree(target, chapterId, depth + 1, pathSet)
if (child) children.push(child)
}
if (scene.choices) {
for (const c of scene.choices) pushChild(c.targetScene)
}
pushChild(scene.nextScene)
if (scene.qte) {
if (scene.qte.successScene) {
const child = buildPlayerTree(scene.qte.successScene, depth + 1, pathSet)
if (child) children.push(child)
}
if (scene.qte.failScene) {
const child = buildPlayerTree(scene.qte.failScene, depth + 1, pathSet)
if (child) children.push(child)
}
pushChild(scene.qte.successScene)
pushChild(scene.qte.failScene)
}
if (scene.hotspots) {
for (const h of scene.hotspots) {
if (h.targetScene) {
const child = buildPlayerTree(h.targetScene, depth + 1, pathSet)
if (child) children.push(child)
}
}
for (const h of scene.hotspots) pushChild(h.targetScene)
}
}
pathSet.delete(sceneId)
@@ -178,7 +186,7 @@ function buildPlayerTree(sceneId: string, depth: number, pathSet: Set<string>):
function buildTreeForChapter(chapterId: string): PlayerTreeNode | null {
const ch = props.chapters.find(c => c.id === chapterId)
if (!ch) return null
return buildPlayerTree(ch.startScene, 0, new Set())
return buildPlayerTree(ch.startScene, chapterId, 0, new Set())
}
function onSelectScene(sceneId: string) {
@@ -208,6 +216,7 @@ const tree = computed(() => buildTreeForChapter(currentChapterId.value))
:scenes="scenes"
:key="currentChapterId"
@select-scene="onSelectScene"
@select-gateway="selectChapter"
/>
<div v-else class="story-empty">暂无故事数据</div>
</div>

View File

@@ -10,6 +10,7 @@ const props = defineProps<{
const emit = defineEmits<{
selectScene: [sceneId: string]
selectGateway: [chapterId: string]
}>()
interface FlowNode {
@@ -19,6 +20,8 @@ interface FlowNode {
thumbnail?: string
visited: boolean
isMystery: boolean
isGateway: boolean
gatewayChapterId?: string
locked: boolean
lockHint?: string
x: number
@@ -40,10 +43,29 @@ const containerW = ref(800)
const containerH = ref(400)
function buildFlow(root: PlayerTreeNode) {
const dagreNodes: { id: string; sceneId: string; thumbnail?: string; parent: string | null; label: string; visited: boolean; isMystery: boolean; locked: boolean; lockHint?: string }[] = []
const dagreNodes: { id: string; sceneId: string; thumbnail?: string; parent: string | null; label: string; visited: boolean; isMystery: boolean; isGateway: boolean; gatewayChapterId?: string; locked: boolean; lockHint?: string }[] = []
const dagreEdges: { from: string; to: string; visited: boolean }[] = []
function walk(node: PlayerTreeNode, parentId: string | null) {
if (node.isGateway) {
const dagreId = parentId ? `${parentId}/gw_${node.gatewayChapterId}` : `gw_${node.gatewayChapterId}`
dagreNodes.push({
id: dagreId,
sceneId: '',
parent: parentId,
label: node.label,
visited: false,
isMystery: false,
isGateway: true,
gatewayChapterId: node.gatewayChapterId,
locked: node.locked,
})
if (parentId) {
dagreEdges.push({ from: parentId, to: dagreId, visited: false })
}
return
}
if (node.visited) {
const dagreId = parentId ? `${parentId}/${node.sceneId}` : node.sceneId
dagreNodes.push({
@@ -54,6 +76,7 @@ function buildFlow(root: PlayerTreeNode) {
label: node.label,
visited: true,
isMystery: false,
isGateway: false,
locked: node.locked,
lockHint: node.lockHint,
})
@@ -63,7 +86,7 @@ function buildFlow(root: PlayerTreeNode) {
const unvisited: PlayerTreeNode[] = []
for (const child of node.children) {
if (child.visited) {
if (child.visited || child.isGateway) {
walk(child, dagreId)
} else {
unvisited.push(child)
@@ -79,6 +102,7 @@ function buildFlow(root: PlayerTreeNode) {
label: '? ?',
visited: false,
isMystery: true,
isGateway: false,
locked: true,
})
dagreEdges.push({ from: dagreId, to: mysteryId, visited: false })
@@ -120,6 +144,8 @@ function buildFlow(root: PlayerTreeNode) {
label: n.label,
visited: n.visited,
isMystery: n.isMystery,
isGateway: n.isGateway || false,
gatewayChapterId: n.gatewayChapterId,
locked: n.locked,
lockHint: n.lockHint,
x: pos.x - nw / 2,
@@ -238,13 +264,13 @@ const svgH = computed(() => containerH.value)
v-for="n in nodes"
:key="n.id"
class="flow-node"
:class="{ visited: n.visited, mystery: n.isMystery, locked: n.locked, clickable: n.visited && n.sceneId }"
:class="{ visited: n.visited, mystery: n.isMystery, locked: n.locked, gateway: n.isGateway, clickable: (n.visited && n.sceneId) || n.isGateway }"
:style="{ left: n.x + 'px', top: n.y + 'px', width: n.w + 'px', height: n.h + 'px' }"
:title="n.lockHint || ''"
@click="n.visited && n.sceneId && emit('selectScene', n.sceneId)"
@click="n.isGateway ? emit('selectGateway', n.gatewayChapterId!) : n.visited && n.sceneId && emit('selectScene', n.sceneId)"
>
<img v-if="n.thumbnail" :src="n.thumbnail" class="node-thumb" />
<span class="node-icon">{{ n.visited ? '✦' : n.isMystery ? '?' : '⬜' }}</span>
<span class="node-icon">{{ n.visited ? '✦' : n.isMystery ? '?' : n.isGateway ? '►' : '⬜' }}</span>
<span class="node-label">{{ n.label }}</span>
</div>
</div>
@@ -306,6 +332,24 @@ const svgH = computed(() => containerH.value)
border-color: rgba(201, 168, 76, 0.5);
}
.flow-node.gateway {
background: rgba(201, 168, 76, 0.04);
border: 1px dashed rgba(201, 168, 76, 0.2);
}
.flow-node.gateway:hover {
background: rgba(201, 168, 76, 0.12);
border-color: rgba(201, 168, 76, 0.4);
}
.flow-node.gateway .node-icon {
color: #c9a84c;
}
.flow-node.gateway.locked {
opacity: 0.4;
}
.flow-node.visited {
background: rgba(201, 168, 76, 0.12);
border: 1px solid rgba(201, 168, 76, 0.3);