fix: increase base node height to 48px to prevent text clipping
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@@ -95,7 +95,7 @@ function buildFlow(root: PlayerTreeNode) {
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g.setDefaultEdgeLabel(() => ({}))
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const baseW = 128
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const baseH = 40
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const baseH = 48
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const thumbH = 78
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for (const n of dagreNodes) {
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