fix: apply assetBase to SceneNode.thumbnail paths

This commit is contained in:
2026-06-12 12:12:08 +08:00
parent 9baa7b5ab3
commit 951da731b3

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@@ -126,6 +126,7 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
if (scene.subtitleUrl) scene.subtitleUrl = resolveAsset(base, scene.subtitleUrl)
if (scene.imageUrl) scene.imageUrl = resolveAsset(base, scene.imageUrl)
if (scene.bgmUrl) scene.bgmUrl = resolveAsset(base, scene.bgmUrl)
if (scene.thumbnail) scene.thumbnail = resolveAsset(base, scene.thumbnail)
if (scene.subtitles) {
for (const k of Object.keys(scene.subtitles)) {
scene.subtitles[k] = resolveAsset(base, scene.subtitles[k])