fix: apply assetBase to SceneNode.thumbnail paths
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@@ -126,6 +126,7 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
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if (scene.subtitleUrl) scene.subtitleUrl = resolveAsset(base, scene.subtitleUrl)
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if (scene.imageUrl) scene.imageUrl = resolveAsset(base, scene.imageUrl)
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if (scene.bgmUrl) scene.bgmUrl = resolveAsset(base, scene.bgmUrl)
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if (scene.thumbnail) scene.thumbnail = resolveAsset(base, scene.thumbnail)
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if (scene.subtitles) {
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for (const k of Object.keys(scene.subtitles)) {
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scene.subtitles[k] = resolveAsset(base, scene.subtitles[k])
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