Files
tianshu-engine/src/composables/useGameEngine.ts

297 lines
8.0 KiB
TypeScript

import { onUnmounted } from 'vue'
import { Engine } from '@engine/core/Engine'
import { SaveSystem } from '@engine/systems/SaveSystem'
import type { GameData } from '@engine/types'
import { useGameStore } from '@/stores/gameStore'
import { useI18n } from '@/composables/useI18n'
export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVideoElement | null]) {
const engine = new Engine()
const saveSystem = new SaveSystem()
const store = useGameStore()
const { t } = useI18n()
let lastThumbnail: string | undefined
if (import.meta.env.DEV) {
;(window as any).__sm = engine.stateManager
;(window as any).__store = store
}
engine.setChapterUnlockHandler(async (chapterId) => {
await saveSystem.unlockChapter(chapterId)
store.addUnlockedChapter(chapterId)
})
engine.setMarkWatchedHandler(async (sceneId) => {
await saveSystem.markWatched(sceneId)
})
engine.setMarkVisitedHandler(async (sceneId) => {
store.addVisitedSceneId(sceneId)
await saveSystem.markVisited(sceneId)
})
engine.achievementSystem.setUnlockCallback(async (ach) => {
await saveSystem.unlockAchievement(ach.id)
store.addUnlockedAchievement(ach.id)
})
engine.on('sceneChange', (scene) => {
store.setScene(scene)
store.clearChoices()
store.clearTimer()
store.clearHotspots()
store.setIsImageScene(scene.type === 'image')
saveGame(0)
})
engine.on('choiceRequest', (choiceList) => {
const translated = choiceList.map((c: any) => ({
...c,
text: c.textKey ? t(c.textKey) : c.text,
}))
store.setChoices(translated)
})
engine.on('choiceTimer', (timerState) => {
store.setTimer(timerState.total, timerState.remaining)
})
engine.on('choiceTimeout', () => {
store.clearChoices()
store.clearTimer()
})
engine.on('hotspotRequest', (list) => {
store.setHotspots(list)
})
engine.on('hotspotUpdate', (list) => {
store.setHotspots(list)
})
engine.on('videoEnd', () => {
try {
const video = engine.videoManager.getActiveVideoElement()
if (video && video.readyState >= 2) {
const canvas = document.createElement('canvas')
canvas.width = 320
canvas.height = 180
const ctx = canvas.getContext('2d')
if (ctx) {
ctx.drawImage(video, 0, 0, 320, 180)
lastThumbnail = canvas.toDataURL('image/jpeg', 0.6)
}
}
} catch {
/* ignore */
}
})
engine.on('gameEnd', () => {
store.clearQTE()
store.setGameEnded(true)
engine.choiceSystem.stop()
})
engine.on('qteTrigger', (qte) => {
store.showQTE(qte)
})
engine.on('qteTimer', ({ remaining, total }) => {
store.qteTotal = total
store.updateQTE(remaining)
})
engine.on('qteResult', ({ success }) => {
store.resolveQTE(success)
})
engine.videoManager.onTimeUpdate((t: number) => {
store.setVideoTime(t)
})
function resolveAsset(base: string, path: string): string {
if (!path || path.startsWith('http://') || path.startsWith('https://') || path.startsWith('data:')) return path
const b = base.endsWith('/') ? base.slice(0, -1) : base
const p = path.startsWith('/') ? path : '/' + path
return b + p
}
function applyAssetBase(data: GameData) {
const base = data.assetBase || ''
if (!base) return
for (const scene of Object.values(data.scenes)) {
if (scene.videoUrl) scene.videoUrl = resolveAsset(base, scene.videoUrl)
if (scene.subtitleUrl) scene.subtitleUrl = resolveAsset(base, scene.subtitleUrl)
if (scene.imageUrl) scene.imageUrl = resolveAsset(base, scene.imageUrl)
if (scene.bgmUrl) scene.bgmUrl = resolveAsset(base, scene.bgmUrl)
if (scene.thumbnail) scene.thumbnail = resolveAsset(base, scene.thumbnail)
if (scene.subtitles) {
for (const k of Object.keys(scene.subtitles)) {
scene.subtitles[k] = resolveAsset(base, scene.subtitles[k])
}
}
}
if (data.endings) {
for (const e of data.endings) {
if (e.thumbnail) e.thumbnail = resolveAsset(base, e.thumbnail)
}
}
if (data.chapters) {
for (const c of data.chapters) {
if (c.thumbnail) c.thumbnail = resolveAsset(base, c.thumbnail)
}
}
if (data.introVideo) data.introVideo = resolveAsset(base, data.introVideo)
if (data.menuVideo) data.menuVideo = resolveAsset(base, data.menuVideo)
}
async function loadGame(dataUrl: string) {
const resp = await fetch(dataUrl)
const data: GameData = await resp.json()
applyAssetBase(data)
engine.sceneManager.load(data)
engine.stateManager.init(data.variables)
store.setChapters(data.chapters || [])
store.setAchievementDefs(data.achievements || [])
const unlocked = await saveSystem.getUnlockedChapters()
store.setUnlockedChapters(unlocked)
const achieved = await saveSystem.getUnlockedAchievements()
store.setUnlockedAchievementIds(achieved)
engine.achievementSystem.init(data.achievements || [], achieved)
store.setEndings(data.endings || [])
store.setStoryLocales(data.locales, data.assetBase)
const visitedIds = await saveSystem.getVisitedSceneIds()
store.setVisitedSceneIds(visitedIds)
store.setIntroVideo(data.introVideo || '')
store.setMenuVideo(data.menuVideo || '')
}
function ensureVideo() {
const [elA, elB] = videoEls()
if (elA && elB) engine.videoManager.attach(elA, elB)
}
function start() {
ensureVideo()
engine.start()
}
async function resumeAutoSave(): Promise<boolean> {
ensureVideo()
store.setGameEnded(false)
return await loadGameFromSlot(0)
}
function startChapter(chapterId: string) {
const [elA, elB] = videoEls()
if (elA && elB) engine.videoManager.attach(elA, elB)
store.setGameEnded(false)
engine.startChapter(chapterId)
}
function startAtScene(chapterId: string, sceneId: string) {
const [elA, elB] = videoEls()
if (elA && elB) engine.videoManager.attach(elA, elB)
store.setGameEnded(false)
engine.startAtScene(chapterId, sceneId)
}
function skipScene() {
engine.skipCurrentScene()
}
function setSpeed(rate: number) {
engine.videoManager.setPlaybackRate(rate)
}
function getSpeed(): number {
return engine.videoManager.getPlaybackRate()
}
async function isSceneWatched(sceneId: string): Promise<boolean> {
return await saveSystem.isWatched(sceneId)
}
function makeChoice(index: number) {
const scene = store.currentScene
if (!scene?.choices) return
engine.choiceSystem.stop()
store.clearTimer()
engine.makeChoice(scene.choices[index])
}
function clickHotspot(hotspotId: string) {
const scene = store.currentScene
if (!scene?.hotspots) return
const hs = scene.hotspots.find((h) => h.id === hotspotId)
if (hs) {
engine.clickHotspot(hs)
}
}
async function saveGame(slot: number) {
const state = engine.stateManager
const currentScene = store.currentScene
await saveSystem.save(slot, {
timestamp: Date.now(),
currentScene: currentScene?.id ?? '',
variables: state.variables,
flags: [...state.flags],
history: state.history,
thumbnail: lastThumbnail,
})
await refreshSaves()
}
async function loadGameFromSlot(slot: number): Promise<boolean> {
const data = await saveSystem.load(slot)
if (!data) return false
store.setGameEnded(false)
engine.resumeScene(data.currentScene, {
variables: data.variables,
flags: data.flags,
history: data.history,
})
return true
}
async function refreshSaves() {
const list = await saveSystem.listSlots()
store.setSaves(list)
}
function destroy() {
engine.destroy()
}
onUnmounted(() => {
destroy()
})
return {
loadGame,
start,
resumeAutoSave,
makeChoice,
clickHotspot,
startChapter,
startAtScene,
skipScene,
setSpeed,
getSpeed,
isSceneWatched,
saveGame,
loadGameFromSlot,
refreshSaves,
engine,
saveSystem,
}
}