feat: pause menu, accessibility improvements, main menu polish, roadmap update

This commit is contained in:
2026-06-10 15:18:39 +08:00
parent e7ed52d89b
commit bf4b09f4e0
7 changed files with 292 additions and 56 deletions

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@@ -1062,7 +1062,83 @@ npx @electron/packager . MyGame --platform=win32 --arch=x64 --out=release
- [x] `public/scenes/demo.json` — 配置 `introVideo` / `menuVideo`
- [x] 验证TypeScript + Vite build 通过
## 依赖清单
### P21 菜单系统重构 — 主菜单 + 暂停菜单 + 设置 + 游戏内顶栏 ✅ 已完成 2026-06-10
目标按照行业标准Detroit / Dark Pictures / Telltale重新整理四个菜单系统的设计和交互。
**现状 vs 业界差距:**
| 菜单 | 现状 | 业界标准 |
|------|------|---------|
| 主菜单 | 两行横排 7 个按钮LangSwitch 悬浮 | 竖排单列 4-5 项,语言在设置里,背景视频可见 |
| 游戏内顶栏 | 左侧 LangSwitch + PlaybackBar右侧 3 个按钮 = 共 5 项 | 几乎无 HUD仅角落菜单图标 |
| ESC 行为 | 直接打开 SaveLoadMenu | 打开暂停菜单(存档是子项) |
| 设置面板 | AccessibilitySettings 独立面板 | 设置中分类展示,**语言在设置里** |
**四个菜单系统重新规划:**
**1. 主菜单MainMenu.vue 重设计)**
```
(menuVideo 循环播放作为背景,半透 overlay)
[ 新游戏 ] ← 竖排,最大
[ 继续 ] ← 可选
章节选择 · 成就 · 画廊 · 设置 ← 底部小字装饰行
```
- 改为竖排单列,视觉层次分明
- LangSwitch 移除,语言挪到设置面板
- 半透明 overlaymenuVideo 背景可透
**2. 游戏内顶栏App.vue 精简)**
```
左:跳过(条件) · 倍速(条<><E69DA1><EFBFBD>) 右:全屏 · [ ≡ ]
```
- LangSwitch 移除
- 设置按钮移除,统一在 ≡ 暂停菜单内
- ≡ 按钮基于现有的"菜单"/"设置"入口替代
**3. ESC 暂停菜单(新建 `PauseMenu.vue`**
```
(当前视频暂停,半透明遮罩覆盖)
[ 继续游戏 ] ← 或按 Space/Esc
[ 存档 / 读档 ]
[ 设置 ]
[ 返回主菜单 ]
```
- 不再直接打开 SaveLoadMenu
- 第一个 Esc 打开暂停菜单,再按 Esc 继续
**4. 设置面板AccessibilitySettings.vue 升级)**
```
语言:中文 ▼ English ← 顶部新增
字幕字号20 ▼
字幕背景透明0 ▼
QTE 时限放宽:关/开
QTE 按键简化:关/开
防误触延迟:开/关
可暂停:开/关
```
- 语言选择下拉移到这里
**实现清单:**
- [x] `src/components/PauseMenu.vue`**新增** — ESC 暂停菜单:继续/存档/设置/返回主菜单 + 按 Esc 继续提示
- [x] `src/components/MainMenu.vue` — 竖排单列设计:开始最大、继续次之、底部装饰行、移除 LangSwitch
- [x] `src/components/AccessibilitySettings.vue` — 顶部新增语言选择下拉(中文/English
- [x] `src/App.vue` — 顶栏精简到跳过/倍速/全屏/≡ESC 打开 PauseMenu 替代直接开 SaveLoadMenu移除 LangSwitch
- [x] `src/locales/zh.json` + `en.json` — 新增 8 个 PauseMenu 专用翻译 key
- [x] 验证TypeScript + Vite build 通过
```json
{

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@@ -9,6 +9,7 @@ import SaveLoadMenu from '@/components/SaveLoadMenu.vue'
import ChapterSelect from '@/components/ChapterSelect.vue'
import PlaybackBar from '@/components/PlaybackBar.vue'
import MainMenu from '@/components/MainMenu.vue'
import PauseMenu from '@/components/PauseMenu.vue'
import AchievementToast from '@/components/AchievementToast.vue'
import AchievementPanel from '@/components/AchievementPanel.vue'
import EndingGallery from '@/components/EndingGallery.vue'
@@ -27,6 +28,7 @@ const videoElB = ref<HTMLVideoElement | null>(null)
const loading = ref(true)
const started = ref(false)
const showMenu = ref(false)
const showPauseMenu = ref(false)
const showChapterSelect = ref(false)
const showAchievements = ref(false)
const showEndingGallery = ref(false)
@@ -192,9 +194,16 @@ function onGlobalKeydown(e: KeyboardEvent) {
showChapterSelect.value = false
} else if (showMenu.value) {
showMenu.value = false
} else if (showPauseMenu.value) {
showPauseMenu.value = false
} else if (showAchievements.value) {
showAchievements.value = false
} else if (showEndingGallery.value) {
showEndingGallery.value = false
} else if (recapChapterId.value) {
recapChapterId.value = null
} else if (started.value && !store.gameEnded) {
showMenu.value = true
refreshSaves()
showPauseMenu.value = true
}
}
}
@@ -210,6 +219,28 @@ function togglePause() {
}
}
function onPauseResume() {
showPauseMenu.value = false
}
function onPauseSaveLoad() {
showPauseMenu.value = false
showMenu.value = true
refreshSaves()
}
function onPauseSettings() {
showPauseMenu.value = false
store.setShowSettings(true)
}
function onQuitToMenu() {
showPauseMenu.value = false
store.setGameEnded(true)
engine.qteSystem.cancel()
engine.audioSystem.stop(2.0)
}
function onGlobalMouseMove() {
store.setInputMode('mouse')
}
@@ -275,18 +306,14 @@ init()
<div v-if="showPromptToast" class="prompt-toast">{{ promptToast }}</div>
</Transition>
<div v-if="started && !store.gameEnded" class="top-bar">
<LangSwitch />
<PlaybackBar
:can-skip="canSkip"
:current-speed="currentSpeed"
@skip="handleSkip"
@speed-change="handleSpeedChange"
/>
<button class="top-btn" @click="toggleFullscreen" :title="isFullscreen ? t('ui.exitFullscreen') : t('ui.fullscreen')">
{{ isFullscreen ? '⛶' : '⛶' }}
</button>
<button class="top-btn" @click="toggleMenu">{{ t('ui.menu') }}</button>
<button class="top-btn" @click="store.setShowSettings(true)">设置</button>
<button class="top-btn" @click="toggleFullscreen" :title="t('ui.fullscreen')"></button>
<button class="top-btn" @click="showPauseMenu = true" :title="t('ui.menu')"></button>
</div>
</div>
<MainMenu
@@ -303,6 +330,13 @@ init()
@gallery="showEndingGallery = true"
@settings="store.setShowSettings(true)"
/>
<PauseMenu
v-if="showPauseMenu"
@resume="onPauseResume"
@save-load="onPauseSaveLoad"
@settings="onPauseSettings"
@quit-to-menu="onQuitToMenu"
/>
<SaveLoadMenu
v-if="showMenu"
:saves="store.saves"

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@@ -1,7 +1,9 @@
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useI18n } from '@/composables/useI18n'
const store = useGameStore()
const { currentLang, setLang } = useI18n()
const emit = defineEmits<{
close: []
@@ -17,6 +19,13 @@ const bgAlphaOptions = [0, 0.3, 0.5, 0.7, 0.9]
<h2 class="settings-title">设置</h2>
<div class="settings-body">
<div class="setting-row">
<span class="setting-label">语言</span>
<select :value="currentLang" @change="setLang(($event.target as HTMLSelectElement).value as 'zh' | 'en')">
<option value="zh">中文</option>
<option value="en">English</option>
</select>
</div>
<div class="setting-row">
<span class="setting-label">字幕字号</span>
<select :value="store.subFontSize" @change="store.setSubFontSize(+($event.target as HTMLSelectElement).value)">

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@@ -1,6 +1,5 @@
<script setup lang="ts">
import { useI18n } from '@/composables/useI18n'
import LangSwitch from '@/components/LangSwitch.vue'
defineProps<{
showResume: boolean
@@ -25,22 +24,20 @@ const { t } = useI18n()
<template>
<div class="main-menu-overlay">
<div class="main-menu">
<div class="menu-top-bar">
<LangSwitch />
</div>
<h1 v-if="isGameEnd" class="menu-title">{{ t('ui.gameEnd') }}</h1>
<div class="menu-row primary-row">
<button class="menu-btn primary" @click="emit('start')">{{ t('ui.start') }}</button>
<button v-if="showResume" class="menu-btn secondary" @click="emit('resume')">{{ t('ui.resume') }}</button>
</div>
<button class="menu-btn primary" @click="emit('start')">{{ t('ui.start') }}</button>
<div class="menu-row secondary-row">
<button v-if="showChapters" class="menu-btn tertiary" @click="emit('chapters')">{{ t('ui.chapters') }}</button>
<button v-if="showAchievements" class="menu-btn tertiary" @click="emit('achievements')">成就</button>
<button v-if="showGallery" class="menu-btn tertiary" @click="emit('gallery')">画廊</button>
<button class="menu-btn tertiary" @click="emit('settings')">设置</button>
<button v-if="showResume" class="menu-btn secondary" @click="emit('resume')">{{ t('ui.resume') }}</button>
<div class="menu-sub-row">
<button v-if="showChapters" class="menu-sub" @click="emit('chapters')">{{ t('ui.chapters') }}</button>
<span v-if="showChapters" class="sub-sep">·</span>
<button v-if="showAchievements" class="menu-sub" @click="emit('achievements')">{{ t('ui.achievements') }}</button>
<span v-if="showAchievements" class="sub-sep">·</span>
<button v-if="showGallery" class="menu-sub" @click="emit('gallery')">{{ t('ui.gallery') }}</button>
<span v-if="showGallery" class="sub-sep">·</span>
<button class="menu-sub" @click="emit('settings')">{{ t('ui.settings') }}</button>
</div>
</div>
</div>
@@ -50,7 +47,7 @@ const { t } = useI18n()
.main-menu-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.5);
background: rgba(0, 0, 0, 0.45);
display: flex;
align-items: center;
justify-content: center;
@@ -61,11 +58,7 @@ const { t } = useI18n()
display: flex;
flex-direction: column;
align-items: center;
gap: 20px;
}
.menu-top-bar {
margin-bottom: 8px;
gap: 14px;
}
.menu-title {
@@ -73,22 +66,17 @@ const { t } = useI18n()
font-weight: 400;
letter-spacing: 6px;
color: #ddd;
margin-bottom: 8px;
}
.menu-row {
display: flex;
gap: 12px;
margin-bottom: 12px;
}
.menu-btn {
padding: 16px 40px;
padding: 16px 56px;
font-size: 18px;
color: #fff;
border: 1px solid rgba(255, 255, 255, 0.3);
border-radius: 4px;
cursor: pointer;
letter-spacing: 2px;
letter-spacing: 3px;
transition: background 0.2s;
}
@@ -98,9 +86,9 @@ const { t } = useI18n()
.menu-btn.primary {
background: rgba(255, 255, 255, 0.1);
padding: 18px 56px;
font-size: 22px;
letter-spacing: 4px;
padding: 20px 72px;
font-size: 24px;
letter-spacing: 6px;
}
.menu-btn.primary:hover {
@@ -108,28 +96,41 @@ const { t } = useI18n()
}
.menu-btn.secondary {
background: rgba(100, 200, 255, 0.08);
border-color: rgba(100, 200, 255, 0.3);
color: #8cf;
font-size: 16px;
padding: 16px 36px;
background: rgba(100, 200, 255, 0.06);
border-color: rgba(100, 200, 255, 0.2);
color: #7cb8e4;
font-size: 14px;
padding: 12px 40px;
letter-spacing: 2px;
}
.menu-btn.secondary:hover {
background: rgba(100, 200, 255, 0.15);
background: rgba(100, 200, 255, 0.12);
}
.menu-btn.tertiary {
background: rgba(255, 255, 255, 0.05);
border-color: rgba(255, 255, 255, 0.15);
color: #aaa;
font-size: 14px;
padding: 12px 28px;
letter-spacing: 1px;
.menu-sub-row {
display: flex;
align-items: center;
gap: 6px;
margin-top: 10px;
}
.menu-btn.tertiary:hover {
background: rgba(255, 255, 255, 0.1);
color: #ddd;
.menu-sub {
background: none;
border: none;
color: #777;
font-size: 13px;
cursor: pointer;
padding: 4px 8px;
transition: color 0.15s;
}
.menu-sub:hover {
color: #ccc;
}
.sub-sep {
color: #444;
font-size: 12px;
}
</style>

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@@ -0,0 +1,100 @@
<script setup lang="ts">
import { useI18n } from '@/composables/useI18n'
const emit = defineEmits<{
resume: []
saveLoad: []
settings: []
quitToMenu: []
}>()
const { t } = useI18n()
</script>
<template>
<div class="pause-overlay" @click.self="emit('resume')" @keydown.escape="emit('resume')">
<div class="pause-menu">
<h2 class="pause-title">{{ t('ui.paused') }}</h2>
<div class="pause-actions">
<button class="pause-btn primary" @click="emit('resume')">{{ t('ui.resume') }}</button>
<button class="pause-btn" @click="emit('saveLoad')">{{ t('ui.saveLoad') }}</button>
<button class="pause-btn" @click="emit('settings')">{{ t('ui.settings') }}</button>
<button class="pause-btn danger" @click="emit('quitToMenu')">{{ t('ui.quitToMenu') }}</button>
</div>
<div class="pause-hint">{{ t('ui.pauseHint') }}</div>
</div>
</div>
</template>
<style scoped>
.pause-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.75);
display: flex;
align-items: center;
justify-content: center;
z-index: 200;
}
.pause-menu {
display: flex;
flex-direction: column;
align-items: center;
gap: 24px;
}
.pause-title {
font-size: 32px;
font-weight: 400;
letter-spacing: 6px;
color: #ddd;
}
.pause-actions {
display: flex;
flex-direction: column;
gap: 10px;
min-width: 280px;
}
.pause-btn {
padding: 14px 32px;
font-size: 16px;
color: #ccc;
background: rgba(255, 255, 255, 0.06);
border: 1px solid rgba(255, 255, 255, 0.15);
border-radius: 4px;
cursor: pointer;
letter-spacing: 2px;
transition: background 0.15s, color 0.15s;
}
.pause-btn:hover {
background: rgba(255, 255, 255, 0.12);
color: #fff;
}
.pause-btn.primary {
color: #fff;
background: rgba(255, 255, 255, 0.1);
border-color: rgba(255, 255, 255, 0.25);
}
.pause-btn.danger {
color: #e57373;
border-color: rgba(229, 115, 115, 0.2);
margin-top: 12px;
}
.pause-btn.danger:hover {
background: rgba(229, 115, 115, 0.1);
}
.pause-hint {
font-size: 12px;
color: #666;
}
</style>

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@@ -17,6 +17,14 @@
"empty": "Empty",
"loading": "Loading...",
"speed": "Speed",
"paused": "Paused",
"resume": "Resume",
"saveLoad": "Save / Load",
"settings": "Settings",
"quitToMenu": "Back to Menu",
"pauseHint": "Esc = Resume",
"achievements": "Achievements",
"gallery": "Gallery",
"noAutoSave": "No auto save yet",
"autoSaveHint": "Game auto-saves to slot 0 at each scene change"
}

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@@ -17,6 +17,14 @@
"empty": "空",
"loading": "加载中...",
"speed": "倍速",
"paused": "游戏暂停",
"resume": "继续",
"saveLoad": "存档 / 读档",
"settings": "设置",
"quitToMenu": "返回主菜单",
"pauseHint": "Esc = 继续",
"achievements": "成就",
"gallery": "画廊",
"noAutoSave": "暂无自动存档",
"autoSaveHint": "游戏会在每次场景切换时自动保存到槽位 0"
}