feat: P22 merge chapter select and gallery into StoryGallery, i18n updates
This commit is contained in:
52
ROADMAP.md
52
ROADMAP.md
@@ -1140,9 +1140,16 @@ npx @electron/packager . MyGame --platform=win32 --arch=x64 --out=release
|
||||
- [x] `src/locales/zh.json` + `en.json` — 新增 8 个 PauseMenu 专用翻译 key
|
||||
- [x] 验证:TypeScript + Vite build 通过
|
||||
|
||||
### P22 故事进度总览 — 章节选择 + 画廊合并(待实现)
|
||||
### P22 故事进度总览 — 章节选择 + 画廊合并 ✅ 已完成 2026-06-10
|
||||
|
||||
目标:对标 Detroit: Become Human,将章节选择和结局画廊合并为"故事进度总览"一张视图。
|
||||
目标:对标 Detroit: Become Human,将章节选择和结局画廊合并为一张"故事进度总览"视图。
|
||||
|
||||
**优化设计(两处改进):**
|
||||
|
||||
| 优化 | 说明 |
|
||||
|------|------|
|
||||
| **A: 去掉 `chapterId`** | 结局归属哪章不用显式声明。StoryGallery 通过 BFS 判断 `ending.sceneId` 是否在章节可达范围内,自动推导。零类型改动 |
|
||||
| **B: 内嵌回顾** | 点击章节卡片 → 卡片展开内嵌回顾区域(同面板内显示场景列表+进度条),不再弹出独立的 ChapterRecap 弹窗。避免主菜单→故事进度→章节回顾三层模态框 |
|
||||
|
||||
**现状 vs 业界对比:**
|
||||
|
||||
@@ -1152,12 +1159,7 @@ npx @electron/packager . MyGame --platform=win32 --arch=x64 --out=release
|
||||
| 结局画廊 | `EndingGallery.vue` — 独立缩略图网格 | 结局归属章节,不独立展示 |
|
||||
| 主菜单入口 | 两个按钮:"章节选择" + "画廊" | 一个按钮:"故事进度" |
|
||||
|
||||
没有任何产品把这两个功能做成独立界面。结局天然属于章节,合并后:
|
||||
- 一张卡片 = 章节缩略图 + 完成度百分比 + 解锁结局标签 + 开始按钮
|
||||
- 减少操作步骤,一眼看完全局
|
||||
- 视觉层级匹配叙事层级
|
||||
|
||||
**合并后界面:**
|
||||
任何产品都不会把这两个功能做成独立界面。合并后:
|
||||
|
||||
```
|
||||
┌──────────────────────────────────────────┐
|
||||
@@ -1171,33 +1173,37 @@ npx @electron/packager . MyGame --platform=win32 --arch=x64 --out=release
|
||||
│ │ │ │ │ │ │ │
|
||||
│ │ 结局: │ │ 结局: │ │ 结局: │ │
|
||||
│ │ ✅ 信任 │ │ — │ │ ✅ 继续 │ │
|
||||
│ │ ✅ 独行 │ │ │ │ │ │
|
||||
│ │ 🔒 独行 │ │ │ │ │ │
|
||||
│ │ │ │ │ │ │ │
|
||||
│ │ [▶ 开始] │ │ [▶ 开始] │ │ [▶ 开始] │ │
|
||||
│ └─────────┘ └─────────┘ └─────────┘ │
|
||||
│ │
|
||||
│ 点击卡片主体 → 章节回顾 (ChapterRecap) │
|
||||
│ 点击卡片主体 → 卡片展开内嵌回顾区域 │
|
||||
│ 点击 ▶ 开始 → 进入该章节 │
|
||||
│ [返回] │
|
||||
└──────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**数据依赖:** 无额外字段。`chapters` + `endings`(按 `chapterId` 归属)+ `visitedSceneIds` + BFS 完成度计算三条已足够。
|
||||
埋入展示后,点击卡片主体 → 卡片区域自动展开,内嵌显示 BFS 可达的场景列表(✅ visited / ⬜ unvisited + 条件提示),无需额外弹出 ChapterRecap 弹窗。
|
||||
|
||||
**数据依赖:** `chapters` + `endings`(按 BFS 自动推导归属) + `visitedSceneIds` + BFS 完成度计算。零额外数据字段。
|
||||
|
||||
**实现清单:**
|
||||
|
||||
- [ ] `src/components/StoryGallery.vue` — **新建** — 统一故事进度总览组件
|
||||
- 每章一张卡片:缩略图 + 完成度进度条 + 该章结局标签(✅/🔒)
|
||||
- 点击卡片主体 → `emit('openRecap', chapterId)`
|
||||
- 点击"▶ 开始"按钮 → `emit('startChapter', chapterId)`
|
||||
- [ ] `src/App.vue` — 主菜单"章节选择" + "画廊"两按钮合并为"故事进度"一个按钮
|
||||
- 打开 StoryGallery,内部可触发 ChapterRecap 或 startChapter
|
||||
- 删除 `showChapterSelect` / `showEndingGallery` 两个状态
|
||||
- 新增 `showStoryGallery` 一个状态
|
||||
- [ ] `src/components/ChapterSelect.vue` — **删除**
|
||||
- [ ] `src/components/EndingGallery.vue` — **删除**
|
||||
- [ ] `src/components/MainMenu.vue` — 移除 chapters/gallery 两个 emit,合并为一个 `story` emit
|
||||
- [ ] 验证:TypeScript + Vite build 通过
|
||||
- [x] `src/components/StoryGallery.vue` — **新建** — 统一故事进度总览组件。BFS 自动推导结局归属;点击卡片内嵌展开场景列表
|
||||
- [x] `src/components/ChapterSelect.vue` — **删除**
|
||||
- [x] `src/components/EndingGallery.vue` — **删除**
|
||||
- [x] `src/components/ChapterRecap.vue` — 逻辑内嵌到 StoryGallery(场景列表 + 完成度 + 条件提示)
|
||||
- [x] `src/components/MainMenu.vue` — chapters/gallery 两 emit 合并为 `story` emit
|
||||
- [x] `src/App.vue` — 主菜单只显示"故事进度"一个按钮;删除旧两组件引用
|
||||
- [x] `src/locales/zh.json` + `en.json` — 新增 `story` key
|
||||
- [x] 验证:TypeScript + Vite build 通过
|
||||
- [x] 验证:主菜单只显示一个"故事进度"按钮,不再有独立的"章节选择"和"画廊"
|
||||
- [x] 验证:StoryGallery 中每章卡片正确显示完成度百分比
|
||||
- [x] 验证:结局标签按 BFS 自动归属到正确的章节卡片下(✅/🔒)
|
||||
- [x] 验证:点击卡片主体 → 内嵌展开场景列表(✅ visited / ⬜ unvisited + 条件提示),不额外弹窗
|
||||
- [x] 验证:点击 ▶ 开始 → 正确跳转到该章节
|
||||
- [x] 验证:已删除 ChapterSelect.vue / EndingGallery.vue 后项目无编译残留
|
||||
|
||||
```json
|
||||
{
|
||||
|
||||
65
src/App.vue
65
src/App.vue
@@ -6,15 +6,13 @@ import QTEOverlay from '@/components/QTEOverlay.vue'
|
||||
import Subtitles from '@/components/Subtitles.vue'
|
||||
import HotspotLayer from '@/components/HotspotLayer.vue'
|
||||
import SaveLoadMenu from '@/components/SaveLoadMenu.vue'
|
||||
import ChapterSelect from '@/components/ChapterSelect.vue'
|
||||
import PlaybackBar from '@/components/PlaybackBar.vue'
|
||||
import MainMenu from '@/components/MainMenu.vue'
|
||||
import PauseMenu from '@/components/PauseMenu.vue'
|
||||
import AchievementToast from '@/components/AchievementToast.vue'
|
||||
import AchievementPanel from '@/components/AchievementPanel.vue'
|
||||
import EndingGallery from '@/components/EndingGallery.vue'
|
||||
import ChapterRecap from '@/components/ChapterRecap.vue'
|
||||
import AccessibilitySettings from '@/components/AccessibilitySettings.vue'
|
||||
import StoryGallery from '@/components/StoryGallery.vue'
|
||||
import { useGameEngine } from '@/composables/useGameEngine'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useFullscreen } from '@/composables/useFullscreen'
|
||||
@@ -29,10 +27,8 @@ const loading = ref(true)
|
||||
const started = ref(false)
|
||||
const showMenu = ref(false)
|
||||
const showPauseMenu = ref(false)
|
||||
const showChapterSelect = ref(false)
|
||||
const showStoryGallery = ref(false)
|
||||
const showAchievements = ref(false)
|
||||
const showEndingGallery = ref(false)
|
||||
const recapChapterId = ref<string | null>(null)
|
||||
const hasAutoSave = ref(false)
|
||||
const currentSpeed = ref(1)
|
||||
const canSkip = ref(false)
|
||||
@@ -117,8 +113,8 @@ watch([() => store.qteTimeRelax, () => store.qteSingleKey], () => {
|
||||
|
||||
watch(
|
||||
() => [
|
||||
showPauseMenu.value, showMenu.value, showChapterSelect.value,
|
||||
showAchievements.value, showEndingGallery.value, recapChapterId.value,
|
||||
showPauseMenu.value, showMenu.value,
|
||||
showAchievements.value, showStoryGallery.value,
|
||||
paused.value, store.showSettings,
|
||||
],
|
||||
() => { resetTopBarTimer() },
|
||||
@@ -155,14 +151,9 @@ async function onLoad(slot: number) {
|
||||
showMenu.value = false
|
||||
}
|
||||
|
||||
function openChapterSelect() {
|
||||
showMenu.value = false
|
||||
showChapterSelect.value = true
|
||||
}
|
||||
|
||||
async function onStartChapter(chapterId: string) {
|
||||
showChapterSelect.value = false
|
||||
started.value = true
|
||||
applyQteParams()
|
||||
startChapter(chapterId)
|
||||
}
|
||||
|
||||
@@ -201,18 +192,14 @@ function onGlobalKeydown(e: KeyboardEvent) {
|
||||
if (key === 'Escape') {
|
||||
if (store.showSettings) {
|
||||
store.showSettings = false
|
||||
} else if (showChapterSelect.value) {
|
||||
showChapterSelect.value = false
|
||||
} else if (showStoryGallery.value) {
|
||||
showStoryGallery.value = false
|
||||
} else if (showMenu.value) {
|
||||
showMenu.value = false
|
||||
} else if (showPauseMenu.value) {
|
||||
showPauseMenu.value = false
|
||||
} else if (showAchievements.value) {
|
||||
showAchievements.value = false
|
||||
} else if (showEndingGallery.value) {
|
||||
showEndingGallery.value = false
|
||||
} else if (recapChapterId.value) {
|
||||
recapChapterId.value = null
|
||||
} else if (started.value && !store.gameEnded) {
|
||||
showPauseMenu.value = true
|
||||
}
|
||||
@@ -258,9 +245,8 @@ function onGlobalMouseMove() {
|
||||
}
|
||||
|
||||
function anyOverlayOpen(): boolean {
|
||||
return showPauseMenu.value || showMenu.value || showChapterSelect.value
|
||||
|| showAchievements.value || showEndingGallery.value || !!recapChapterId.value
|
||||
|| paused.value || store.showSettings
|
||||
return showPauseMenu.value || showMenu.value || showStoryGallery.value
|
||||
|| showAchievements.value || paused.value || store.showSettings
|
||||
}
|
||||
|
||||
function resetTopBarTimer() {
|
||||
@@ -346,15 +332,13 @@ init()
|
||||
<MainMenu
|
||||
v-if="!started || store.gameEnded"
|
||||
:show-resume="!store.gameEnded && hasAutoSave"
|
||||
:show-chapters="store.chapters.length > 0"
|
||||
:show-story="store.chapters.length > 0"
|
||||
:show-achievements="store.achievementDefs.length > 0"
|
||||
:show-gallery="store.endings.length > 0"
|
||||
:is-game-end="store.gameEnded"
|
||||
@start="handleStart"
|
||||
@resume="handleResume"
|
||||
@chapters="openChapterSelect"
|
||||
@story="showStoryGallery = true"
|
||||
@achievements="showAchievements = true"
|
||||
@gallery="showEndingGallery = true"
|
||||
@settings="store.setShowSettings(true)"
|
||||
/>
|
||||
<PauseMenu
|
||||
@@ -371,12 +355,15 @@ init()
|
||||
@load="onLoad"
|
||||
@close="showMenu = false"
|
||||
/>
|
||||
<ChapterSelect
|
||||
v-if="showChapterSelect"
|
||||
<StoryGallery
|
||||
v-if="showStoryGallery"
|
||||
:chapters="store.chapters"
|
||||
:unlocked-ids="store.unlockedChapterIds"
|
||||
@select="onStartChapter"
|
||||
@back="showChapterSelect = false"
|
||||
:endings="store.endings"
|
||||
:scenes="engine.sceneManager.getScenes()"
|
||||
:visited-ids="store.visitedSceneIds"
|
||||
:unlocked-chapter-ids="store.unlockedChapterIds"
|
||||
@start-chapter="(chId: string) => { showStoryGallery = false; onStartChapter(chId) }"
|
||||
@close="showStoryGallery = false"
|
||||
/>
|
||||
<AchievementPanel
|
||||
v-if="showAchievements"
|
||||
@@ -384,20 +371,6 @@ init()
|
||||
:unlocked-ids="store.unlockedAchievementIds"
|
||||
@close="showAchievements = false"
|
||||
/>
|
||||
<EndingGallery
|
||||
v-if="showEndingGallery"
|
||||
:endings="store.endings"
|
||||
:visited-ids="store.visitedSceneIds"
|
||||
@close="showEndingGallery = false"
|
||||
@select-chapter="(chId: string) => { showEndingGallery = false; recapChapterId = chId }"
|
||||
/>
|
||||
<ChapterRecap
|
||||
v-if="recapChapterId"
|
||||
:chapter="store.chapters.find(c => c.id === recapChapterId)!"
|
||||
:scenes="engine.sceneManager.getScenes()"
|
||||
:visited-ids="store.visitedSceneIds"
|
||||
@close="recapChapterId = null"
|
||||
/>
|
||||
<AccessibilitySettings
|
||||
v-if="store.showSettings"
|
||||
@close="store.setShowSettings(false)"
|
||||
|
||||
@@ -1,209 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import { ref, watch, nextTick } from 'vue'
|
||||
import type { ChapterInfo } from '@engine/types'
|
||||
import { useI18n } from '@/composables/useI18n'
|
||||
|
||||
const props = defineProps<{
|
||||
chapters: ChapterInfo[]
|
||||
unlockedIds: Set<string>
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
select: [chapterId: string]
|
||||
back: []
|
||||
}>()
|
||||
|
||||
const { t } = useI18n()
|
||||
const focusIdx = ref(0)
|
||||
const cardRefs = ref<(HTMLDivElement | null)[]>([])
|
||||
|
||||
function setRef(el: HTMLDivElement | null, i: number) {
|
||||
cardRefs.value[i] = el
|
||||
}
|
||||
|
||||
// when shown, focus first unlocked
|
||||
watch(() => props.chapters.length, async (len) => {
|
||||
if (len > 0) {
|
||||
const first = props.chapters.findIndex(ch => props.unlockedIds.has(ch.id))
|
||||
focusIdx.value = first >= 0 ? first : 0
|
||||
await nextTick()
|
||||
cardRefs.value[focusIdx.value]?.focus()
|
||||
}
|
||||
})
|
||||
|
||||
function onKeydown(e: KeyboardEvent, index: number) {
|
||||
if (e.key === 'ArrowRight' || e.key === 'ArrowLeft') {
|
||||
e.preventDefault()
|
||||
const dir = e.key === 'ArrowRight' ? 1 : -1
|
||||
const len = props.chapters.length
|
||||
let next = (index + dir + len) % len
|
||||
// skip locked ones
|
||||
let tries = 0
|
||||
while (!props.unlockedIds.has(props.chapters[next].id) && tries < len) {
|
||||
next = (next + dir + len) % len
|
||||
tries++
|
||||
}
|
||||
focusIdx.value = next
|
||||
cardRefs.value[next]?.focus()
|
||||
}
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
e.preventDefault()
|
||||
if (props.unlockedIds.has(props.chapters[index].id)) {
|
||||
emit('select', props.chapters[index].id)
|
||||
}
|
||||
}
|
||||
if (e.key === 'Escape' || e.key === 'Backspace') {
|
||||
e.preventDefault()
|
||||
emit('back')
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="chapter-overlay" @keydown="(e: KeyboardEvent) => { if (e.key === 'Escape' || e.key === 'Backspace') { e.preventDefault(); emit('back'); } }">
|
||||
<div class="chapter-panel">
|
||||
<h2 class="chapter-title">{{ t('ui.chapters') }}</h2>
|
||||
|
||||
<div class="chapter-grid">
|
||||
<div
|
||||
v-for="(ch, i) in chapters"
|
||||
:key="ch.id"
|
||||
:ref="(el: any) => setRef(el, i)"
|
||||
class="chapter-card"
|
||||
:class="{ locked: !unlockedIds.has(ch.id) }"
|
||||
:tabindex="unlockedIds.has(ch.id) ? 0 : -1"
|
||||
@click="unlockedIds.has(ch.id) && emit('select', ch.id)"
|
||||
@keydown="onKeydown($event, i)"
|
||||
>
|
||||
<div class="chapter-thumb">
|
||||
<img v-if="ch.thumbnail" :src="ch.thumbnail" class="thumb-img" />
|
||||
<div v-else class="thumb-placeholder">?</div>
|
||||
</div>
|
||||
<div class="chapter-label">{{ ch.label }}</div>
|
||||
<div v-if="!unlockedIds.has(ch.id)" class="lock-icon">🔒</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button class="back-btn" @click="emit('back')">{{ t('ui.back') }} (Esc)</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.chapter-overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.88);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 200;
|
||||
}
|
||||
|
||||
.chapter-panel {
|
||||
background: #1a1a2e;
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 10px;
|
||||
padding: 36px 40px;
|
||||
min-width: 520px;
|
||||
max-width: 700px;
|
||||
}
|
||||
|
||||
.chapter-title {
|
||||
text-align: center;
|
||||
font-size: 22px;
|
||||
font-weight: 400;
|
||||
color: #ddd;
|
||||
letter-spacing: 3px;
|
||||
margin-bottom: 28px;
|
||||
}
|
||||
|
||||
.chapter-grid {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.chapter-card {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 16px;
|
||||
background: rgba(255, 255, 255, 0.04);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
transition: background 0.2s, border-color 0.2s, transform 0.15s;
|
||||
width: 150px;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.chapter-card:hover:not(.locked) {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border-color: rgba(255, 255, 255, 0.25);
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
|
||||
.chapter-card:focus-visible {
|
||||
background: rgba(255, 255, 255, 0.12);
|
||||
border-color: rgba(255, 255, 255, 0.4);
|
||||
box-shadow: 0 0 10px rgba(255, 255, 255, 0.2);
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
|
||||
.chapter-card.locked {
|
||||
opacity: 0.4;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.chapter-thumb {
|
||||
width: 100px;
|
||||
height: 56px;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.thumb-img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
.thumb-placeholder {
|
||||
font-size: 24px;
|
||||
color: #555;
|
||||
}
|
||||
|
||||
.chapter-label {
|
||||
font-size: 13px;
|
||||
color: #ccc;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.lock-icon {
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.back-btn {
|
||||
display: block;
|
||||
margin: 24px auto 0;
|
||||
padding: 10px 36px;
|
||||
font-size: 14px;
|
||||
color: #888;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, color 0.15s;
|
||||
}
|
||||
|
||||
.back-btn:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: #ccc;
|
||||
}
|
||||
</style>
|
||||
@@ -1,154 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import type { EndingDef } from '@engine/types'
|
||||
|
||||
defineProps<{
|
||||
endings: EndingDef[]
|
||||
visitedIds: Set<string>
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
close: []
|
||||
selectChapter: [chapterId: string]
|
||||
}>()
|
||||
|
||||
function isUnlocked(ending: EndingDef, visitedIds: Set<string>): boolean {
|
||||
return visitedIds.has(ending.sceneId)
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="ending-overlay" @click.self="emit('close')" @keydown.escape="emit('close')">
|
||||
<div class="ending-panel">
|
||||
<h2 class="ending-title">结局画廊</h2>
|
||||
|
||||
<div class="ending-grid">
|
||||
<div
|
||||
v-for="end in endings"
|
||||
:key="end.id"
|
||||
class="ending-card"
|
||||
:class="{ locked: !isUnlocked(end, visitedIds), clickable: isUnlocked(end, visitedIds) && !!end.chapterId }"
|
||||
@click="isUnlocked(end, visitedIds) && end.chapterId && emit('selectChapter', end.chapterId)"
|
||||
>
|
||||
<div class="ending-thumb">
|
||||
<img v-if="end.thumbnail" :src="end.thumbnail" class="thumb-img" />
|
||||
<div v-else class="thumb-placeholder">?</div>
|
||||
</div>
|
||||
<div class="ending-label">{{ isUnlocked(end, visitedIds) ? end.label : '???' }}</div>
|
||||
<div v-if="!isUnlocked(end, visitedIds)" class="lock-icon">🔒</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button class="end-close" @click="emit('close')">关闭</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.ending-overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.88);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 200;
|
||||
}
|
||||
|
||||
.ending-panel {
|
||||
background: #1a1a2e;
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 10px;
|
||||
padding: 36px 40px;
|
||||
min-width: 400px;
|
||||
max-width: 560px;
|
||||
}
|
||||
|
||||
.ending-title {
|
||||
text-align: center;
|
||||
font-size: 22px;
|
||||
font-weight: 400;
|
||||
color: #ddd;
|
||||
letter-spacing: 3px;
|
||||
margin-bottom: 28px;
|
||||
}
|
||||
|
||||
.ending-grid {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.ending-card {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
width: 140px;
|
||||
}
|
||||
|
||||
.ending-card.locked {
|
||||
opacity: 0.4;
|
||||
}
|
||||
|
||||
.ending-card.clickable {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.ending-card.clickable:hover {
|
||||
opacity: 0.85;
|
||||
transform: scale(1.05);
|
||||
transition: transform 0.15s ease;
|
||||
}
|
||||
|
||||
.ending-thumb {
|
||||
width: 120px;
|
||||
height: 68px;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.thumb-img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
.thumb-placeholder {
|
||||
font-size: 28px;
|
||||
color: #555;
|
||||
}
|
||||
|
||||
.ending-label {
|
||||
font-size: 13px;
|
||||
color: #ccc;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.lock-icon {
|
||||
font-size: 14px;
|
||||
margin-top: -6px;
|
||||
}
|
||||
|
||||
.end-close {
|
||||
display: block;
|
||||
margin: 24px auto 0;
|
||||
padding: 10px 36px;
|
||||
font-size: 14px;
|
||||
color: #888;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, color 0.15s;
|
||||
}
|
||||
|
||||
.end-close:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: #ccc;
|
||||
}
|
||||
</style>
|
||||
@@ -3,18 +3,16 @@ import { useI18n } from '@/composables/useI18n'
|
||||
|
||||
defineProps<{
|
||||
showResume: boolean
|
||||
showChapters: boolean
|
||||
showStory: boolean
|
||||
showAchievements: boolean
|
||||
showGallery: boolean
|
||||
isGameEnd: boolean
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
start: []
|
||||
resume: []
|
||||
chapters: []
|
||||
story: []
|
||||
achievements: []
|
||||
gallery: []
|
||||
settings: []
|
||||
}>()
|
||||
|
||||
@@ -31,12 +29,10 @@ const { t } = useI18n()
|
||||
<button v-if="showResume" class="menu-btn secondary" @click="emit('resume')">{{ t('ui.resume') }}</button>
|
||||
|
||||
<div class="menu-sub-row">
|
||||
<button v-if="showChapters" class="menu-sub" @click="emit('chapters')">{{ t('ui.chapters') }}</button>
|
||||
<span v-if="showChapters" class="sub-sep">·</span>
|
||||
<button v-if="showStory" class="menu-sub" @click="emit('story')">{{ t('ui.story') }}</button>
|
||||
<span v-if="showStory" class="sub-sep">·</span>
|
||||
<button v-if="showAchievements" class="menu-sub" @click="emit('achievements')">{{ t('ui.achievements') }}</button>
|
||||
<span v-if="showAchievements" class="sub-sep">·</span>
|
||||
<button v-if="showGallery" class="menu-sub" @click="emit('gallery')">{{ t('ui.gallery') }}</button>
|
||||
<span v-if="showGallery" class="sub-sep">·</span>
|
||||
<button class="menu-sub" @click="emit('settings')">{{ t('ui.settings') }}</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
407
src/components/StoryGallery.vue
Normal file
407
src/components/StoryGallery.vue
Normal file
@@ -0,0 +1,407 @@
|
||||
<script setup lang="ts">
|
||||
import { computed, ref } from 'vue'
|
||||
import type { ChapterInfo, SceneNode, EndingDef } from '@engine/types'
|
||||
|
||||
const props = defineProps<{
|
||||
chapters: ChapterInfo[]
|
||||
endings: EndingDef[]
|
||||
scenes: Record<string, SceneNode>
|
||||
visitedIds: Set<string>
|
||||
unlockedChapterIds: Set<string>
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
startChapter: [chapterId: string]
|
||||
close: []
|
||||
}>()
|
||||
|
||||
const expandedChapterId = ref<string | null>(null)
|
||||
|
||||
function collectReachable(startId: string): Set<string> {
|
||||
const visited = new Set<string>()
|
||||
const queue = [startId]
|
||||
while (queue.length > 0) {
|
||||
const id = queue.shift()!
|
||||
if (visited.has(id)) continue
|
||||
const scene = props.scenes[id]
|
||||
if (!scene) continue
|
||||
visited.add(id)
|
||||
if (scene.choices) {
|
||||
for (const c of scene.choices) {
|
||||
if (c.targetScene && !visited.has(c.targetScene)) queue.push(c.targetScene)
|
||||
}
|
||||
}
|
||||
if (scene.nextScene && !visited.has(scene.nextScene)) queue.push(scene.nextScene)
|
||||
if (scene.qte) {
|
||||
if (scene.qte.successScene && !visited.has(scene.qte.successScene)) queue.push(scene.qte.successScene)
|
||||
if (scene.qte.failScene && !visited.has(scene.qte.failScene)) queue.push(scene.qte.failScene)
|
||||
}
|
||||
if (scene.hotspots) {
|
||||
for (const h of scene.hotspots) {
|
||||
if (h.targetScene && !visited.has(h.targetScene)) queue.push(h.targetScene)
|
||||
}
|
||||
}
|
||||
}
|
||||
return visited
|
||||
}
|
||||
|
||||
// For each chapter, precompute reachable set
|
||||
const chapterReachable = computed(() => {
|
||||
const result: Record<string, Set<string>> = {}
|
||||
for (const ch of props.chapters) {
|
||||
result[ch.id] = collectReachable(ch.startScene)
|
||||
}
|
||||
return result
|
||||
})
|
||||
|
||||
// Which endings belong to each chapter (BFS-based, no chapterId needed)
|
||||
const chapterEndings = computed(() => {
|
||||
const result: Record<string, EndingDef[]> = {}
|
||||
for (const ch of props.chapters) {
|
||||
result[ch.id] = props.endings.filter((e) => chapterReachable.value[ch.id]?.has(e.sceneId))
|
||||
}
|
||||
return result
|
||||
})
|
||||
|
||||
function endingStatus(endingId: string) {
|
||||
return props.visitedIds.has(props.endings.find(e => e.id === endingId)?.sceneId ?? '')
|
||||
}
|
||||
|
||||
function chapterProgress(chapterId: string) {
|
||||
const reachable = chapterReachable.value[chapterId]
|
||||
if (!reachable || reachable.size === 0) return { count: 0, total: 0, pct: 0 }
|
||||
let count = 0
|
||||
for (const id of reachable) {
|
||||
if (props.visitedIds.has(id)) count++
|
||||
}
|
||||
return { count, total: reachable.size, pct: Math.round((count / reachable.size) * 100) }
|
||||
}
|
||||
|
||||
function sceneListForChapter(chapterId: string) {
|
||||
const reachable = chapterReachable.value[chapterId]
|
||||
if (!reachable) return []
|
||||
return [...reachable].map((id) => {
|
||||
const scene = props.scenes[id]
|
||||
const isVisited = props.visitedIds.has(id)
|
||||
let hint = ''
|
||||
if (!isVisited) {
|
||||
for (const [, src] of Object.entries(props.scenes)) {
|
||||
if (src.choices) {
|
||||
for (const c of src.choices) {
|
||||
if (c.targetScene === id && c.conditions && c.conditions.length > 0) {
|
||||
hint = `${c.conditions[0].variable} ${c.conditions[0].op} ${c.conditions[0].value}`
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if (src.hotspots) {
|
||||
for (const h of src.hotspots) {
|
||||
if (h.targetScene === id && h.conditions && h.conditions.length > 0) {
|
||||
hint = `${h.conditions[0].variable} ${h.conditions[0].op} ${h.conditions[0].value}`
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hint) break
|
||||
}
|
||||
}
|
||||
return { id, label: scene?.id ?? id, isVisited, hint }
|
||||
})
|
||||
}
|
||||
|
||||
function toggleExpand(chapterId: string) {
|
||||
expandedChapterId.value = expandedChapterId.value === chapterId ? null : chapterId
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="story-overlay" @click.self="emit('close')" @keydown.escape="emit('close')">
|
||||
<div class="story-panel">
|
||||
<h2 class="story-title">故事进度</h2>
|
||||
|
||||
<div class="story-grid">
|
||||
<div
|
||||
v-for="ch in chapters"
|
||||
:key="ch.id"
|
||||
class="story-card"
|
||||
:class="{ locked: !unlockedChapterIds.has(ch.id), expanded: expandedChapterId === ch.id }"
|
||||
>
|
||||
<div class="card-main" @click="unlockedChapterIds.has(ch.id) && toggleExpand(ch.id)">
|
||||
<div class="card-thumb">
|
||||
<img v-if="ch.thumbnail" :src="ch.thumbnail" class="thumb-img" />
|
||||
<div v-else class="thumb-placeholder">?</div>
|
||||
</div>
|
||||
<div class="card-label">{{ ch.label }}</div>
|
||||
|
||||
<div class="card-progress" v-if="unlockedChapterIds.has(ch.id)">
|
||||
<div class="mini-progress-bar">
|
||||
<div class="mini-progress-fill" :style="{ width: chapterProgress(ch.id).pct + '%' }"></div>
|
||||
</div>
|
||||
<div class="mini-progress-text">{{ chapterProgress(ch.id).pct }}%</div>
|
||||
</div>
|
||||
|
||||
<div class="card-endings" v-if="chapterEndings[ch.id]?.length">
|
||||
<span
|
||||
v-for="end in chapterEndings[ch.id]"
|
||||
:key="end.id"
|
||||
class="ending-tag"
|
||||
:class="{ unlocked: endingStatus(end.id) }"
|
||||
>{{ endingStatus(end.id) ? '✅' : '🔒' }} {{ end.label }}</span>
|
||||
</div>
|
||||
|
||||
<button
|
||||
v-if="unlockedChapterIds.has(ch.id)"
|
||||
class="card-start-btn"
|
||||
@click.stop="emit('startChapter', ch.id)"
|
||||
>▶ 开始</button>
|
||||
</div>
|
||||
|
||||
<div class="card-recap" v-if="expandedChapterId === ch.id">
|
||||
<div class="recap-scene-list">
|
||||
<div
|
||||
v-for="item in sceneListForChapter(ch.id)"
|
||||
:key="item.id"
|
||||
class="recap-item"
|
||||
:class="{ visited: item.isVisited }"
|
||||
>
|
||||
<span class="recap-icon">{{ item.isVisited ? '✅' : '⬜' }}</span>
|
||||
<span class="recap-label">{{ item.label }}</span>
|
||||
<span v-if="!item.isVisited && item.hint" class="recap-hint">🔒 {{ item.hint }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button class="story-close" @click="emit('close')">关闭</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.story-overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.88);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 200;
|
||||
}
|
||||
|
||||
.story-panel {
|
||||
background: #1a1a2e;
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 10px;
|
||||
padding: 36px 40px;
|
||||
max-width: 800px;
|
||||
max-height: 85vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.story-title {
|
||||
text-align: center;
|
||||
font-size: 22px;
|
||||
font-weight: 400;
|
||||
color: #ddd;
|
||||
letter-spacing: 3px;
|
||||
margin-bottom: 24px;
|
||||
}
|
||||
|
||||
.story-grid {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
justify-content: center;
|
||||
overflow-y: auto;
|
||||
padding-right: 8px;
|
||||
}
|
||||
|
||||
.story-card {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background: rgba(255, 255, 255, 0.04);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 8px;
|
||||
width: 200px;
|
||||
overflow: hidden;
|
||||
transition: border-color 0.2s;
|
||||
}
|
||||
|
||||
.story-card.locked {
|
||||
opacity: 0.4;
|
||||
}
|
||||
|
||||
.story-card.expanded {
|
||||
border-color: rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.card-main {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 16px 14px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.story-card.locked .card-main {
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.card-thumb {
|
||||
width: 140px;
|
||||
height: 78px;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.thumb-img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
.thumb-placeholder {
|
||||
font-size: 28px;
|
||||
color: #555;
|
||||
}
|
||||
|
||||
.card-label {
|
||||
font-size: 14px;
|
||||
color: #ddd;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.card-progress {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.mini-progress-bar {
|
||||
flex: 1;
|
||||
height: 4px;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 2px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.mini-progress-fill {
|
||||
height: 100%;
|
||||
background: #4caf50;
|
||||
border-radius: 2px;
|
||||
transition: width 0.3s ease;
|
||||
}
|
||||
|
||||
.mini-progress-text {
|
||||
font-size: 11px;
|
||||
color: #888;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.card-endings {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 3px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.ending-tag {
|
||||
font-size: 11px;
|
||||
color: #666;
|
||||
}
|
||||
|
||||
.ending-tag.unlocked {
|
||||
color: #ccc;
|
||||
}
|
||||
|
||||
.card-start-btn {
|
||||
padding: 6px 20px;
|
||||
margin-top: 4px;
|
||||
font-size: 12px;
|
||||
color: #8cf;
|
||||
background: rgba(100, 200, 255, 0.08);
|
||||
border: 1px solid rgba(100, 200, 255, 0.2);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s;
|
||||
}
|
||||
|
||||
.card-start-btn:hover {
|
||||
background: rgba(100, 200, 255, 0.15);
|
||||
}
|
||||
|
||||
.card-recap {
|
||||
border-top: 1px solid rgba(255, 255, 255, 0.06);
|
||||
padding: 12px 14px;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.recap-scene-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.recap-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 4px 6px;
|
||||
background: rgba(255, 255, 255, 0.02);
|
||||
border-radius: 3px;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.recap-item.visited {
|
||||
background: rgba(76, 175, 80, 0.06);
|
||||
}
|
||||
|
||||
.recap-icon {
|
||||
font-size: 11px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.recap-label {
|
||||
color: #aaa;
|
||||
flex: 1;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.recap-item.visited .recap-label {
|
||||
color: #ddd;
|
||||
}
|
||||
|
||||
.recap-hint {
|
||||
font-size: 10px;
|
||||
color: #ff9800;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.story-close {
|
||||
margin-top: 20px;
|
||||
padding: 10px 36px;
|
||||
font-size: 14px;
|
||||
color: #888;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.12);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, color 0.15s;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.story-close:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: #ccc;
|
||||
}
|
||||
</style>
|
||||
@@ -25,6 +25,7 @@
|
||||
"pauseHint": "Esc = Resume",
|
||||
"achievements": "Achievements",
|
||||
"gallery": "Gallery",
|
||||
"story": "Story Progress",
|
||||
"noAutoSave": "No auto save yet",
|
||||
"autoSaveHint": "Game auto-saves to slot 0 at each scene change",
|
||||
"language": "Language",
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
"pauseHint": "Esc = 继续",
|
||||
"achievements": "成就",
|
||||
"gallery": "画廊",
|
||||
"story": "故事进度",
|
||||
"noAutoSave": "暂无自动存档",
|
||||
"autoSaveHint": "游戏会在每次场景切换时自动保存到槽位 0",
|
||||
"language": "语言",
|
||||
|
||||
Reference in New Issue
Block a user