- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling - QTEOverlay: SVG countdown ring + key prompts + success/fail animation - Engine: integrate QTE (timeupdate check, conditional branching, effect application) - Subtitles: WebVTT parsing + synchronized subtitle rendering - GamePlayer: overlay QTE and subtitle components - SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG - SaveLoadMenu: thumbnail preview for save slots - VideoManager: getActiveVideoElement() for canvas capture - App.vue: QTE/subtitle integration, thumbnail capture on save - stores: QTE state management, save list with thumbnails - demo.json: QTE scene (right_door), subtitles, new event types - ROADMAP: mark P2 as completed
167 lines
4.5 KiB
TypeScript
167 lines
4.5 KiB
TypeScript
type VideoEndCallback = () => void
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type TimeUpdateCallback = (time: number) => void
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export class VideoManager {
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private elA: HTMLVideoElement | null = null
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private elB: HTMLVideoElement | null = null
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private activeSlot: 'A' | 'B' = 'A'
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private crossFadeMs = 300
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private onEndCallback: VideoEndCallback | null = null
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private onTimeCallback: TimeUpdateCallback | null = null
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private currentSrc = ''
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private preloaded: Map<'A' | 'B', string> = new Map()
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private switching = false
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private get active(): HTMLVideoElement {
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return this.activeSlot === 'A' ? this.elA! : this.elB!
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}
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private get inactive(): HTMLVideoElement {
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return this.activeSlot === 'A' ? this.elB! : this.elA!
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}
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private get inactiveKey(): 'A' | 'B' {
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return this.activeSlot === 'A' ? 'B' : 'A'
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}
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attach(elA: HTMLVideoElement, elB: HTMLVideoElement) {
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this.elA = elA
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this.elB = elB
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for (const el of [elA, elB]) {
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el.addEventListener('ended', this.handleEnded)
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el.addEventListener('timeupdate', this.handleTimeUpdate)
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el.style.position = 'absolute'
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el.style.inset = '0'
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el.style.width = '100%'
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el.style.height = '100%'
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el.style.objectFit = 'contain'
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el.style.transition = 'none'
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}
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elB.style.opacity = '0'
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}
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detach() {
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for (const el of [this.elA, this.elB]) {
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if (!el) continue
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el.removeEventListener('ended', this.handleEnded)
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el.removeEventListener('timeupdate', this.handleTimeUpdate)
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el.pause()
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el.removeAttribute('src')
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}
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this.elA = null
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this.elB = null
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}
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playInitial(src: string, preloadUrls: string[]) {
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if (!this.elA) return
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this.currentSrc = src
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this.activeSlot = 'A'
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this.preloaded.set('A', src)
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this.elA.src = src
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this.elA.style.opacity = '1'
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this.elB!.style.opacity = '0'
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this.waitReady(this.elA).then(() => {
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this.elA!.currentTime = 0
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this.elA!.play().catch(() => {})
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})
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if (preloadUrls.length > 0) {
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const next = preloadUrls[0]
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this.preloaded.set('B', next)
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this.elB!.src = next
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this.elB!.load()
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}
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}
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switchTo(src: string, preloadUrls: string[]) {
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if (!this.elA || this.switching) return
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const inKey = this.inactiveKey
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const alreadyPreloaded = this.preloaded.get(inKey)
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if (alreadyPreloaded === src) {
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this.doCrossFade(src, preloadUrls)
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} else {
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this.preloaded.set(inKey, src)
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this.inactive.src = src
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this.waitReady(this.inactive).then(() => {
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this.doCrossFade(src, preloadUrls)
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})
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}
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}
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private doCrossFade(src: string, preloadUrls: string[]) {
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const active = this.active
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const inactive = this.inactive
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const inKey = this.inactiveKey
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this.currentSrc = src
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this.switching = true
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inactive.currentTime = 0
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inactive.play().catch(() => {})
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active.style.transition = `opacity ${this.crossFadeMs}ms ease`
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inactive.style.transition = `opacity ${this.crossFadeMs}ms ease`
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active.style.opacity = '0'
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inactive.style.opacity = '1'
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setTimeout(() => {
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active.pause()
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active.style.transition = 'none'
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inactive.style.transition = 'none'
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this.activeSlot = inKey
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this.preloaded.set(inKey, src)
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this.switching = false
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if (preloadUrls.length > 0) {
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const nextInactive = this.inactive
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const nextKey = this.inactiveKey
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const candidate = preloadUrls[0]
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if (candidate !== src) {
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this.preloaded.set(nextKey, candidate)
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nextInactive.src = candidate
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nextInactive.load()
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}
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}
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}, this.crossFadeMs + 50)
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}
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getCurrentTime(): number {
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return this.active?.currentTime ?? 0
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}
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getActiveVideoElement(): HTMLVideoElement | null {
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return this.active ?? null
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}
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onEnd(cb: VideoEndCallback) {
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this.onEndCallback = cb
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}
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onTimeUpdate(cb: TimeUpdateCallback) {
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this.onTimeCallback = cb
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}
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private waitReady(el: HTMLVideoElement): Promise<void> {
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// readyState >= 2 (HAVE_CURRENT_DATA) 表示已有足够数据播放当前帧,无需等待
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if (el.readyState >= 2) return Promise.resolve()
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// 否则等待 canplay 事件(浏览器判断可开始播放),同时手动触发 load 确保加载流程已启动
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return new Promise((resolve) => {
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el.addEventListener('canplay', () => resolve(), { once: true })
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el.load()
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})
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}
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private handleEnded = () => {
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this.onEndCallback?.()
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}
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private handleTimeUpdate = () => {
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if (this.active) {
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this.onTimeCallback?.(this.active.currentTime)
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}
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}
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}
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