fix: call play() after seekTo in checkLoop to prevent video freeze
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@@ -231,6 +231,7 @@ export class Engine {
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if (this.loopActive && scene.loopEnd && time >= scene.loopEnd) {
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this.videoManager.seekTo(scene.loopStart)
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this.videoManager.getActiveVideoElement()?.play().catch(() => {})
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}
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}
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