Commit Graph

11 Commits

Author SHA1 Message Date
660fa9347c feat: playback bar component, save system improvements, demo and roadmap updates 2026-06-09 14:21:41 +08:00
ace5ed1fb3 feat: chapter select system, multi-chapter support, scene manager refactor, and docs update 2026-06-09 11:35:11 +08:00
4bfdfbc27d feat: audio system, demo scene updates, docs, and engine improvements 2026-06-08 23:18:33 +08:00
514c8f5207 fix: shorten stay subtitle cue to avoid overlap with loop segment 2026-06-08 22:02:19 +08:00
0dbe1b097d feat: video loop support for hotspot scenes, demo updates, docs, and engine fixes 2026-06-08 21:48:47 +08:00
6b67989007 feat: engine improvements, new scenes, videos, subtitles, hotspot component and docs update 2026-06-08 14:01:58 +08:00
319a379921 feat: P2 - QTE system, subtitles, save thumbnails
- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling
- QTEOverlay: SVG countdown ring + key prompts + success/fail animation
- Engine: integrate QTE (timeupdate check, conditional branching, effect application)
- Subtitles: WebVTT parsing + synchronized subtitle rendering
- GamePlayer: overlay QTE and subtitle components
- SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG
- SaveLoadMenu: thumbnail preview for save slots
- VideoManager: getActiveVideoElement() for canvas capture
- App.vue: QTE/subtitle integration, thumbnail capture on save
- stores: QTE state management, save list with thumbnails
- demo.json: QTE scene (right_door), subtitles, new event types
- ROADMAP: mark P2 as completed
2026-06-07 19:35:14 +08:00
c168e30e52 tweak: reduce intro timeLimit from 15s to 5s for faster testing 2026-06-07 19:00:16 +08:00
fa84ed909a test: add timeLimit to intro scene for timer feature testing
First intro choice has 15s limit, times out to left_door if user doesn't act
2026-06-07 18:59:37 +08:00
937e45c203 feat: P1 core - seamless video switching, conditional branches, save/load
- VideoManager: A/B dual-buffered video with crossfade transitions and candidate preloading
- Engine: condition-based choice filtering, ChoiceSystem timer, resumeScene for save/load
- SceneManager: getCandidateUrls for preloading next scenes
- SaveSystem: Dexie.js IndexedDB multi-slot save/load
- ChoiceSystem: timed choices with countdown and auto-default on timeout
- GamePlayer: dual video elements with crossfade CSS
- ChoicePanel: timer progress bar and countdown text
- SaveLoadMenu: save/load UI component
- App.vue: menu trigger, dual video refs, save/load integration
- gameStore: timer state, saves list
- demo.json: conditional choice example (secret ending, requires trust >= 80)
- ROADMAP: mark P1 as completed
2026-06-07 16:48:52 +08:00
aeb6dc46a4 init 2026-06-07 13:50:05 +08:00