Commit Graph

10 Commits

Author SHA1 Message Date
451c6ea025 chore: sync latest changes 2026-06-09 17:21:54 +08:00
660fa9347c feat: playback bar component, save system improvements, demo and roadmap updates 2026-06-09 14:21:41 +08:00
ace5ed1fb3 feat: chapter select system, multi-chapter support, scene manager refactor, and docs update 2026-06-09 11:35:11 +08:00
4bfdfbc27d feat: audio system, demo scene updates, docs, and engine improvements 2026-06-08 23:18:33 +08:00
b6eb3c3959 fix: QTE false race condition + restore auto-save slot in menu
- QTESystem: add if (!this.active) return guard in setInterval/setTimeout
  callbacks to prevent false result from firing after successful key press
- SaveLoadMenu: restore auto-save slot 0 row with blue styling, thumbnail,
  scene label, and read-only load button
2026-06-07 21:07:21 +08:00
12d30cc128 docs: add QTE explanation comment in QTESystem 2026-06-07 19:50:45 +08:00
319a379921 feat: P2 - QTE system, subtitles, save thumbnails
- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling
- QTEOverlay: SVG countdown ring + key prompts + success/fail animation
- Engine: integrate QTE (timeupdate check, conditional branching, effect application)
- Subtitles: WebVTT parsing + synchronized subtitle rendering
- GamePlayer: overlay QTE and subtitle components
- SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG
- SaveLoadMenu: thumbnail preview for save slots
- VideoManager: getActiveVideoElement() for canvas capture
- App.vue: QTE/subtitle integration, thumbnail capture on save
- stores: QTE state management, save list with thumbnails
- demo.json: QTE scene (right_door), subtitles, new event types
- ROADMAP: mark P2 as completed
2026-06-07 19:35:14 +08:00
c7d035bd8f fix: interpret Choice.timeLimit as seconds, convert to ms internally
Previously maxLimit was passed directly to setTimeout/setInterval (ms),
so a JSON value of 10 meant 10ms instead of the intended 10 seconds.
Now timeLimit in JSON represents seconds, engine multiplies by 1000.
2026-06-07 18:56:30 +08:00
25ea9ce9fd fix: consistent timer unit (seconds) in ChoiceSystem first onUpdate
The first onUpdate call used raw milliseconds (e.g. total: 10000),
while subsequent ticks used seconds (total: 10). This caused the
progress bar to jump on the first interval tick.
2026-06-07 18:53:05 +08:00
937e45c203 feat: P1 core - seamless video switching, conditional branches, save/load
- VideoManager: A/B dual-buffered video with crossfade transitions and candidate preloading
- Engine: condition-based choice filtering, ChoiceSystem timer, resumeScene for save/load
- SceneManager: getCandidateUrls for preloading next scenes
- SaveSystem: Dexie.js IndexedDB multi-slot save/load
- ChoiceSystem: timed choices with countdown and auto-default on timeout
- GamePlayer: dual video elements with crossfade CSS
- ChoicePanel: timer progress bar and countdown text
- SaveLoadMenu: save/load UI component
- App.vue: menu trigger, dual video refs, save/load integration
- gameStore: timer state, saves list
- demo.json: conditional choice example (secret ending, requires trust >= 80)
- ROADMAP: mark P1 as completed
2026-06-07 16:48:52 +08:00