Commit Graph

10 Commits

Author SHA1 Message Date
ace5ed1fb3 feat: chapter select system, multi-chapter support, scene manager refactor, and docs update 2026-06-09 11:35:11 +08:00
6b67989007 feat: engine improvements, new scenes, videos, subtitles, hotspot component and docs update 2026-06-08 14:01:58 +08:00
bb657b3547 fix: capture save thumbnail on videoEnd instead of sceneChange
Previously thumbnail was captured during sceneChange (before video starts
playing), so readyState was low and capture was skipped. Now capture on
videoEnd when frame is guaranteed visible, store in lastThumbnail, and
reuse for both auto-save (slot 0) and manual save.
2026-06-07 21:11:18 +08:00
64a474a741 feat: expose store as window.__store for debugging 2026-06-07 20:29:14 +08:00
319a379921 feat: P2 - QTE system, subtitles, save thumbnails
- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling
- QTEOverlay: SVG countdown ring + key prompts + success/fail animation
- Engine: integrate QTE (timeupdate check, conditional branching, effect application)
- Subtitles: WebVTT parsing + synchronized subtitle rendering
- GamePlayer: overlay QTE and subtitle components
- SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG
- SaveLoadMenu: thumbnail preview for save slots
- VideoManager: getActiveVideoElement() for canvas capture
- App.vue: QTE/subtitle integration, thumbnail capture on save
- stores: QTE state management, save list with thumbnails
- demo.json: QTE scene (right_door), subtitles, new event types
- ROADMAP: mark P2 as completed
2026-06-07 19:35:14 +08:00
c61826e87c feat: auto-save on scene change + resume from auto-save
- useGameEngine: auto-save to slot 0 on every sceneChange event
- useGameEngine: add resumeAutoSave() for continuing from auto-save
- useGameEngine: extract registerEvents() to share between start and resume
- SaveLoadMenu: show slot 0 as '自动存档' with distinct styling and read-only button
- App.vue: check auto-save on load, show '继续上次进度' button if available
2026-06-07 18:42:34 +08:00
2de9f99a81 feat: add StateManager.dump() and expose window.__sm for debugging
- StateManager.dump(): console.table formatted dump of variables, flags, history
- window.__sm: exposes engine.stateManager in dev mode for console inspection
2026-06-07 17:27:52 +08:00
937e45c203 feat: P1 core - seamless video switching, conditional branches, save/load
- VideoManager: A/B dual-buffered video with crossfade transitions and candidate preloading
- Engine: condition-based choice filtering, ChoiceSystem timer, resumeScene for save/load
- SceneManager: getCandidateUrls for preloading next scenes
- SaveSystem: Dexie.js IndexedDB multi-slot save/load
- ChoiceSystem: timed choices with countdown and auto-default on timeout
- GamePlayer: dual video elements with crossfade CSS
- ChoicePanel: timer progress bar and countdown text
- SaveLoadMenu: save/load UI component
- App.vue: menu trigger, dual video refs, save/load integration
- gameStore: timer state, saves list
- demo.json: conditional choice example (secret ending, requires trust >= 80)
- ROADMAP: mark P1 as completed
2026-06-07 16:48:52 +08:00
42181fe185 chore: remove unused imports in useGameEngine 2026-06-07 16:18:05 +08:00
aeb6dc46a4 init 2026-06-07 13:50:05 +08:00