Commit Graph

16 Commits

Author SHA1 Message Date
d0e901bd1f feat: battle system, state manager enhancements, engine and demo updates 2026-06-14 15:35:31 +08:00
b6231e4efd feat: adaptive bitrate support, engine improvements, demo updates, and electron preload 2026-06-12 17:15:30 +08:00
76581d0326 feat: intro video, asset updates, roadmap and engine improvements 2026-06-10 14:47:45 +08:00
5eac0f23a8 fix: prefix locales path with assetBase so fetch resolves correctly 2026-06-10 12:32:20 +08:00
86a0aebdc8 feat: configurable locales path per story, dynamic language switching from story data 2026-06-10 12:17:52 +08:00
c9d29019a0 feat: accessibility settings, subtitle/QTE improvements, docs update 2026-06-09 19:42:08 +08:00
9297117544 feat: P15 ending gallery, chapter recap, visited tracking, save system v6 2026-06-09 17:49:07 +08:00
451c6ea025 chore: sync latest changes 2026-06-09 17:21:54 +08:00
72e442f2c3 feat: UI polish, chapter select improvements, save system enhancements, roadmap update 2026-06-09 15:19:53 +08:00
0a6d26ecb0 fix: suppress videoEnd during QTE, clear QTE UI on game end and chapter restart 2026-06-09 14:55:13 +08:00
ace5ed1fb3 feat: chapter select system, multi-chapter support, scene manager refactor, and docs update 2026-06-09 11:35:11 +08:00
6b67989007 feat: engine improvements, new scenes, videos, subtitles, hotspot component and docs update 2026-06-08 14:01:58 +08:00
ef00babdb7 feat: add dump() method to GameStore for debugging 2026-06-07 20:30:39 +08:00
319a379921 feat: P2 - QTE system, subtitles, save thumbnails
- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling
- QTEOverlay: SVG countdown ring + key prompts + success/fail animation
- Engine: integrate QTE (timeupdate check, conditional branching, effect application)
- Subtitles: WebVTT parsing + synchronized subtitle rendering
- GamePlayer: overlay QTE and subtitle components
- SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG
- SaveLoadMenu: thumbnail preview for save slots
- VideoManager: getActiveVideoElement() for canvas capture
- App.vue: QTE/subtitle integration, thumbnail capture on save
- stores: QTE state management, save list with thumbnails
- demo.json: QTE scene (right_door), subtitles, new event types
- ROADMAP: mark P2 as completed
2026-06-07 19:35:14 +08:00
937e45c203 feat: P1 core - seamless video switching, conditional branches, save/load
- VideoManager: A/B dual-buffered video with crossfade transitions and candidate preloading
- Engine: condition-based choice filtering, ChoiceSystem timer, resumeScene for save/load
- SceneManager: getCandidateUrls for preloading next scenes
- SaveSystem: Dexie.js IndexedDB multi-slot save/load
- ChoiceSystem: timed choices with countdown and auto-default on timeout
- GamePlayer: dual video elements with crossfade CSS
- ChoicePanel: timer progress bar and countdown text
- SaveLoadMenu: save/load UI component
- App.vue: menu trigger, dual video refs, save/load integration
- gameStore: timer state, saves list
- demo.json: conditional choice example (secret ending, requires trust >= 80)
- ROADMAP: mark P1 as completed
2026-06-07 16:48:52 +08:00
aeb6dc46a4 init 2026-06-07 13:50:05 +08:00