Commit Graph

28 Commits

Author SHA1 Message Date
76581d0326 feat: intro video, asset updates, roadmap and engine improvements 2026-06-10 14:47:45 +08:00
bb289f5438 feat: switch hotspot coordinates from container percentage to absolute content pixels 2026-06-10 12:45:41 +08:00
86a0aebdc8 feat: configurable locales path per story, dynamic language switching from story data 2026-06-10 12:17:52 +08:00
23478f0065 feat: three-layer scene loading (?scene > config.json > main.json) 2026-06-10 10:48:17 +08:00
48fb89449a fix: clear gameEnded flag on new game start so MainMenu dismisses 2026-06-09 20:20:04 +08:00
87ba62b9ef feat: main menu component, roadmap update 2026-06-09 20:15:46 +08:00
5eb727f17e fix: watch QTE settings for immediate sync to engine during gameplay 2026-06-09 19:57:02 +08:00
3185dc5819 fix: change pause key from Space to P, disable pause during QTE 2026-06-09 19:46:51 +08:00
c9d29019a0 feat: accessibility settings, subtitle/QTE improvements, docs update 2026-06-09 19:42:08 +08:00
906965c963 fix: wire up EndingGallery click to open ChapterRecap via chapterId 2026-06-09 17:57:21 +08:00
9297117544 feat: P15 ending gallery, chapter recap, visited tracking, save system v6 2026-06-09 17:49:07 +08:00
451c6ea025 chore: sync latest changes 2026-06-09 17:21:54 +08:00
bca137535b fix: hoist prompt toast to App.vue so it survives ChoicePanel unmount after selection 2026-06-09 16:55:57 +08:00
daec24d69b fix: App.vue updates 2026-06-09 15:45:58 +08:00
6b4114af43 feat: press Esc to open menu during gameplay, close with Esc 2026-06-09 15:40:01 +08:00
72e442f2c3 feat: UI polish, chapter select improvements, save system enhancements, roadmap update 2026-06-09 15:19:53 +08:00
660fa9347c feat: playback bar component, save system improvements, demo and roadmap updates 2026-06-09 14:21:41 +08:00
ace5ed1fb3 feat: chapter select system, multi-chapter support, scene manager refactor, and docs update 2026-06-09 11:35:11 +08:00
655b9a23d0 feat: fullscreen composable, roadmap update, and future plans doc 2026-06-09 10:47:14 +08:00
fa7c333214 fix: use v-show instead of v-if for GamePlayer to prevent video element detach during image scenes 2026-06-08 14:26:21 +08:00
6b67989007 feat: engine improvements, new scenes, videos, subtitles, hotspot component and docs update 2026-06-08 14:01:58 +08:00
e2670c50d4 refactor: rename Subtitles prop videoUrl to subtitleUrl 2026-06-07 20:48:39 +08:00
319a379921 feat: P2 - QTE system, subtitles, save thumbnails
- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling
- QTEOverlay: SVG countdown ring + key prompts + success/fail animation
- Engine: integrate QTE (timeupdate check, conditional branching, effect application)
- Subtitles: WebVTT parsing + synchronized subtitle rendering
- GamePlayer: overlay QTE and subtitle components
- SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG
- SaveLoadMenu: thumbnail preview for save slots
- VideoManager: getActiveVideoElement() for canvas capture
- App.vue: QTE/subtitle integration, thumbnail capture on save
- stores: QTE state management, save list with thumbnails
- demo.json: QTE scene (right_door), subtitles, new event types
- ROADMAP: mark P2 as completed
2026-06-07 19:35:14 +08:00
c61826e87c feat: auto-save on scene change + resume from auto-save
- useGameEngine: auto-save to slot 0 on every sceneChange event
- useGameEngine: add resumeAutoSave() for continuing from auto-save
- useGameEngine: extract registerEvents() to share between start and resume
- SaveLoadMenu: show slot 0 as '自动存档' with distinct styling and read-only button
- App.vue: check auto-save on load, show '继续上次进度' button if available
2026-06-07 18:42:34 +08:00
937e45c203 feat: P1 core - seamless video switching, conditional branches, save/load
- VideoManager: A/B dual-buffered video with crossfade transitions and candidate preloading
- Engine: condition-based choice filtering, ChoiceSystem timer, resumeScene for save/load
- SceneManager: getCandidateUrls for preloading next scenes
- SaveSystem: Dexie.js IndexedDB multi-slot save/load
- ChoiceSystem: timed choices with countdown and auto-default on timeout
- GamePlayer: dual video elements with crossfade CSS
- ChoicePanel: timer progress bar and countdown text
- SaveLoadMenu: save/load UI component
- App.vue: menu trigger, dual video refs, save/load integration
- gameStore: timer state, saves list
- demo.json: conditional choice example (secret ending, requires trust >= 80)
- ROADMAP: mark P1 as completed
2026-06-07 16:48:52 +08:00
7aed2b46ca fix: add start button to satisfy browser autoplay policy
Replace auto-start after loading with a '开始游戏' button overlay.
The user click provides the required user gesture for autoplay with sound,
fixing the issue where play() was silently rejected and choices never appeared.
2026-06-07 15:44:31 +08:00
fb93782331 fix: wait for DOM update before attaching video element 2026-06-07 14:16:20 +08:00
aeb6dc46a4 init 2026-06-07 13:50:05 +08:00